Project Zomboid

Project Zomboid

Operation Genesis Code - Quests [Enhanced]
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Update: 13 Jun @ 8:36am

Major Update:

  • Code structure optimized across all mod files (new save is mandatory).

  • Improved compatibility across Build 41 and Build 42 (awaiting dependent mods for full 42 support).

  • Bug fixes and code bloat removed.

  • Logic improved for performance and stability.

  • Main quest has been refined and enhanced.

  • General Ironside’s spawn position has changed (same building, new coordinates).

  • Mission map improved for better readability, now a single item with two pages.

  • Polished journal structure and dynamic progress tracking.

  • All three challenging side quests have been refined and enhanced.

  • Increased rewards for each quest, making completion of any difficult mission worth the risk.

  • Special quest items now feature examine functionality and unique showcases.

  • Enhanced NPC systems tied to quest states.

  • Improved NPC behavior, branching dialogue, and journal integration.

  • Optimized location and trigger systems for consistency and challenge.

  • Enhanced 3D quest item placement in the world.

  • New static 3D item visuals appear when equipped as primary.

Update: 21 Dec, 2024 @ 10:27am

Updated the mod in preparation for compatibility with Build 42.

Update: 21 Dec, 2024 @ 8:21am


Update: 21 Dec, 2024 @ 8:21am

Update: 21 Dec, 2024 @ 8:17am

Update: 11 Dec, 2024 @ 12:38pm

Release of the official "Operation Genesis Code" module to Steam Workshop by Blod