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Like for istance QoL mods (for repairing lightbars or reconditioning engine or change from cars and having more horse power and so on) but this game actualy keeps running bc of modders that fill those gaps
So i was wondering if you can and if you are able maybe you could work on some little stuff like mods that are incomplete/abandoned for istance, or cool features like adding that radar or sound system that we talked about in the Item GPS DZ12 that lets you see zeds around you
I have the skill to add more features that requires Lua coding, but I'll only do so if the mod gains proper support. As for The Indie Stone, I wouldn't work with them. After more than a decade, the game is still incomplete, delivering content at that pace isn't something I'd engage in.
Besides, I already work in a far more rewarding industry compared to most game development roles. Truth is, unless a project is backed by investors with serious marketing and structured development, it won't see large-scale success. The gaming industry is tough, major studios dominate, and solo or small developers are often just drops in the ocean.
Even if redundant you're amazing, IndieStone should have more ppl like you for real, the game would be so much better
Enjoy your time. Mods should make the game more fun and challenging, not frustrating, always with balance in mind.
Anyway ur amazing for making that fix :)
Just the DZ12 was enough for me but since i always get it already damaged, spawning with repair kits it's even better
Anyhow thank you again bro :)
Start With DZ12 GPS - Custom Trait (itemGPS Required)
Enjoy your time
If you're still encountering issues after correcting the load order, feel free to describe the problem in more detail. I'll help if possible.
I've provided clear installation instructions, and they're simple to follow. The mod is fully functional; I've personally played and tested all quests many times, everything works exactly as intended.
Describe the issue in more detail so I can help you, if possible.
Simply ignore it, because "Operation Genesis Code" provides a simpler method. Just head to the white circle near the "Insurgent" mod spawn point to start the mission. Right click on it, start the mission, then meet General Ironside (his coordinates are listed in the Journal, use the small numbers near your character equipment at the top-left of the screen to guide you).
Once you complete a key objective and debrief with Ironside, he'll give you a Mission Map, essential for navigating the rest of the quest.
Enjoy your time. A major update is coming this week.
Regarding the "LV airfield", if you're referring to the "Improvised Airfield", search the lockers. One of them contains the document you're looking for.
If you're using Build 42, the mod won’t function correctly, that’s why you’re not seeing the special profession or quest markers.
To change game version:
1. In your Steam Library, right-click Project Zomboid → click Properties
2. Go to the BETAS tab
From the dropdown, select: legacy_41_78_7 - legacy_41_78_7
Additional notes:
For dedicated servers, you must follow the Multiplayer installation instructions from the main SSR Framework mod page.
SSR Quest Framework
A radar-enhanced minimap like Eris' map, but with proper downsides and balance like the Item GPS mod, would be an incredible addition for immersive mission play. A well-equipped and deadly operator deserves military-grade tools, and if such a mod ever gets made (or commissioned by someone), it would definitely benefit a lot of Project Zomboid players who enjoy tactical gameplay.
As for Operation Genesis Code, I've definitely considered adding a radar scanner item that displays enemy positions. If I do, it would be given to the player right from the start, no need to loot it.
The only problem, as you mentioned, is that most modders are migrating to Build 42. Even if someone does create such a mod, there's a good chance it won't support Build 41. I still stick with B41 too, I just can't play Zomboid anymore unless I have Operation Genesis Code running. Without objectives or a mission, the game loses its meaning for me.
Operation Genesis it's an hardore challenge and so be it, but it would be good to have for a normal playthrough, you know like a reward feel when you loot military stuff and get night vision googles so enhanced night combat or exploration checked OR a device that shows zeds around you
Don't know if that makes sense, anyway modders are migrating (slowly) to B42 but i'm still on B41 cause i can't get myself into the new build yet and thanks for your support and dedication on this build, you're awesome m8
Regarding the distress signal, I was confused the first time I used it too :). I remember thinking, "Okay, I hear the noise... now what?" Then I saw a horde coming straight at me. My character barely escaped, took a bite in the process, but survived. I told myself, that was nasty... but lesson learned. Now I use it strategically to draw hidden zombies out into the open and clear them. It's especially effective for avoiding surprise attacks in dense terrain.
Build 41 is shifting into legacy territory. Once Build 42 stabilizes, a lot will change, but Operation Genesis Code will adapt, staying functional and compatible with both versions.
Your gameplay is really immersive with tactics, feels like a real spec operative in a zombie apocalypse following his mission
As i told you the only "missing" part, that will make it perfect is that radar or sound option making it the most out of that military equipment, so knowing if those sneaky zeds are nearby you can either choose to go stealth or just lure them down with signal and just kill them all (actually first time i saw ur video i didn't read the tooltip and i thought that was how it worked, that signal was giving you hints that zeds were nearby and it just went crazy bipping with all the amount of b* hiding in the trees xD)
I like it so much for clearing but it would be awesome to have it even for the stealth operatives
Unfortunately those modders are not going to work for B41 still, going for B42 instead :(
And yes, that was me playing :). The Operation Genesis Code module was inspired by those mods, especially to transform the concept of missions from vague and non-functional ideas into something real, logical, and fully playable.
The Item GPS mod is one of my personal favorites, it adds the realism needed to make mission execution feel tactical. The DZ2012 GPS has all the right features that align with the operation's goals. And the distress signal, I like using that in the woods, it's perfect for luring zombies into traps or clearing paths.
I saw it first here in this page https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3148355285&searchtext=secretz and i was just amazed by the concept of "secret operations", like all the loadout and stuff, and that Item GPS that you have
Shortly that item is amazing making the all known map and in game minimap balanced as long as you have that DZ2012 and enought batteries and also that "Distress Signal" made think about having a Zed Radar to complete this device or at least a sound alert that gives you hints when those sneaky b* are around
Feet:
-Military Tactical Boots (Black) - KATTAJ1 Military Pack Mod
Accessories:
-Military Chest Pouches Large (Black) - KATTAJ1 Military Pack Mod
-Vortex Corps Tactical Backpack - Operation Genesis Code Mod (Will be improved)
-Military Utility Hip Pouch (Medic) - KATTAJ1 Military Pack Mod
-Military Holster Defender (Black) - KATTAJ1 Military Pack Mod
-Military Thigh Guards Defender (Black) - KATTAJ1 Military Pack Mod
-Military Shin Guards Defender (Black) - KATTAJ1 Military Pack Mod
-Military Pauldrons Defender (Black) - KATTAJ1 Military Pack Mod
-Military Elbow Pads Defender (Black) - KATTAJ1 Military Pack Mod
-Military Sheath Defender (Black) - KATTAJ1 Military Pack Mod
(Part 1)
Head:
-Military Helmet Defender (Black) - KATTAJ1 Military Pack Mod
-PMK-2 Gas Mask - Brita's Armor Pack Mod
Body:
-Military Shirt (Black) - KATTAJ1 Military Pack Mod
-Military Jacket (Black) - KATTAJ1 Military Pack Mod
-Military BulletproofVest Defender (Black) - KATTAJ1 Military Pack Mod
-Military Thermal Underwear (Black) - KATTAJ1 Military Pack Mod
Hands:
-Military Grip Gloves (Black) - KATTAJ1 Military Pack Mod
Legs:
-Military Pants (Black) - KATTAJ1 Military Pack Mod
tks a lot for the help
Yes, that’s possible, you just need to edit the Lua script that adds items to the character’s inventory when a new character spawns.
File location:
\mods\OperationGenesisCode\media\lua\client\OperationGenesisCode.lua
Look for this line in the code:
inv:AddItems
This is where the items are added to the player's inventory upon spawn. You can replace or add whatever items you want here. Items from other mods can also be added, as long as you know the correct item ID.
To find item IDs, check the files of other mods in:
\media\scripts\
Most items are listed in the .txt files there.
btw i also suggest using insurgent parachute start for a cool entry :3
(Build 41), try the following:
Go to Host > Manage Settings > Edit Settings, then under the INI list, select the Map tab. From there, make sure to add all the required maps in the correct order, exactly as listed in the Installation Instructions section of the mod description.
Also, you must start a new save. The mission is intended to work from a fresh world. Existing saves will not load the quest content and areas properly.
If you’re encountering alarms frequently, check your Sandbox settings under the "World" tab, there you’ll find "House Alarms Frequency".
Or it could also be that another mod in your list is affecting world events.
Or maybe… you’re just not very lucky. Harsh world, harsh reality.
why every mission building have an alarm lol
legit every replay i try to get to ironside,the building alway have blazing alarm
As for zombie modifications, I avoid anything that drastically changes their core behavior. I stick to random zombies (with a percentage mix of regulars and sprinters) and slower sprinters, which create the perfect balance for this mission.
I’ve also put together a carefully handpicked mod collection. With it, everyone can enjoy the same level of challenge and immersion I experienced while completing the mission multiple times.
It’s likely not on the recommended list because it was released just before Build 42 dropped. The timing wasn’t ideal, and with all the attention on B42, the mod didn’t get the same visibility as others.
why was this went under my radar up till now
very polished made quest mod
been looking for something like this
tks alot for making this
I’m not sure of the exact reason, maybe it’s because most Project Zomboid players prefer a more casual experience, building/managing a base, gathering resources, and spending their time at their own pace. That’s the core of the vanilla gameplay.
This mod does the complete opposite, no permanent shelter and no leisure time, just a very difficult mission that forces the player to push through thousands of zombies. It’s a brutal challenge, and not everyone is up for it.