Space Engineers

Space Engineers

Proper Solar System with Asteroid Belt, Trojans (Real Solar Systems World)
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Update: 16 Jan @ 5:07pm

Added in Infinite's new Solar System Pack 3 (Moons of Saturn)

Decided to change the usual scale of some of the smaller moons of Saturn to keep those worlds from looking way too small when standing on the surface. Doubled the radius and reduced the proxy scale.

Changed the scale of the rings of Saturn to work better with the new moons and better match the ring's natural inclination. Adjusted the moons' orbits to align better with Saturn's rings.

Update: 16 Jan @ 5:05pm

Update: 30 Dec, 2024 @ 3:27pm

Update: 29 Dec, 2024 @ 2:10pm

Update: 27 Dec, 2024 @ 11:55am

Update: 27 Dec, 2024 @ 1:36am

I increased the maximum speed because it would take over 2 hours and 46 minutes just to pass through the width of the asteroid belt. A flight from Earth to Mars at closest approach would have taken nearly 45 minutes. At the higher speed, these trips would take 50 and 13 minutes, respectively... if you don't plan on slowing down at all when you get there. I also added a filter mod that will remove asteroids within 50 km of any grid moving faster than 3001 m/s, so feel free to fly through the belt on your way to the Jupiter AO, an hour and 45 minutes away from Earth under the best of conditions, without fear.

In addition, I manually moved the voxel worlds of each planet to be closer to the world origin, to avoid or mitigate floating point errors when building and fighting on planets. I moved the solar system itself and the asteroid belt 100000 km upward. These changes should make it much easier for vanilla and MES spawning, and I hope it will also reduce the chances of respawning below the surface of small moons.

Neither of these changes will affect existing worlds. You may find you need to unsubscribe and resubscribe in order to see the changes.

Update: 26 Dec, 2024 @ 10:42pm

Update: 25 Dec, 2024 @ 11:16pm

Update: 22 Dec, 2024 @ 11:25pm

Update: 22 Dec, 2024 @ 7:57am