XCOM 2
Amalgamation: Water Vein (Secondary)
Showing 1-10 of 10 entries
Update: 9 Apr @ 11:34am

Updated weaponcat localization for psiamp

Update: 28 Mar @ 8:13am

Updated display image for AML

Update: 28 Mar @ 8:11am

Fixed a config that made AML show that mods are missing

Update: 29 Jan @ 2:33am

Fixed having a space bar after \\ on a deck. this one shouldn't change anything, just removing redscreen errors.

Update: 28 Jan @ 10:58am

Blocked Assassin since it doesn't allow for Psiamps for some reason.

Allowed Adversary instead, as they're mid-longrange, perfect placecing for Water Veins.

Update: 8 Jan @ 7:33am

Ok, last one, I forgot Battle Angel, Cyber ninja and Claymore. Now they're on my presonal exclusion list and they won't be forgotten again.

Update: 8 Jan @ 7:25am

Forgot Battle Angel somehow. Exclusion.

Update: 8 Jan @ 6:37am

Added excvlusions to Specs launched between me starting creating this spec, and releasing it.

Update: 7 Jan @ 10:56am

Update: 7 Jan @ 10:29am