XCOM 2
Amalgamation: Water Vein (Secondary)
7 Comments
Harehnoth  [author] 29 Jan @ 2:31am 
it shouldn't matter since it's the last skill on the deck, otherwise would be a problem. Still, i'll fix it, thanks!
kmanno 28 Jan @ 8:47pm 
I'm new to this so apologies up front if I'm incorrect. I'm getting a redscreen error related to the waterblood deckname in the amalgamation.ini. When running the ini thru Robojumpers config parser, it shows a whitespace on the mzcurseball line after the \\. After removing, the error goes away. Not sure if it matters but thought I would mention it in case.
Medias 8 Jan @ 8:22pm 
Wait a minute, is this Katarra? Is this blood bending?
Harehnoth  [author] 8 Jan @ 6:36am 
There's a few specs from Stukov of which I believe you'll enjoy then. His Chaplain has a similar healer playstyle, but solely focusing on support, rather than a mix of that and offensive. Other than that, a companion to this sepc is his Blood mage, which also focuses on support, but instead uses HP to provide it, This spec works really well with it.
Medias 7 Jan @ 11:57pm 
I really like this concept - one of the things I would love to see is a perk that provides a minor shield to an ally. I think there are some blood magic perks that can do that. I only ask as when I'm playing healers I like to have an option for something more proactively defensive, but I also get this might not be the spec for that given it uh it can also zap blood force lighting lol
MrCloista 7 Jan @ 1:01pm 
shortlisted for a non-pexm run :)
XpanD 7 Jan @ 12:09pm 
yoink