Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of the Flame: Faction Overhaul
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Update: 2 Jun @ 12:03pm

- Added a Knight-Captain as a garrison unit for the Shrine landmark
- Minor loc fixes

Update: 27 May @ 11:18pm

- New generic Hero: Knight-Captain
- New Vow: Crusader's Vow for agents
- New/adjusted CAI for the Knights of the Flame
- Mogen now starts with all vows unlocked
- Mogen's starting army changed
- Added new AI army for Arkhan to fight
- Added proper AR table in land_units
- Added missing unit groupings
- Added new skill to Knight-Commander
- Added missing base game skills for Knight-Commander lords
- Added a Pegasus mount to the Knight-Commander
- Stat changes to all characters in this mod to differentiate them from other lords
- Visual changes for all
- Restricted the Knight-Commander lord to Knights of the Flame, Chevaliers de Lyonesse, and Thegan's Crusaders
- Restricted Priory of the Flame building to Knights of the Flame, Chevaliers de Lyonesse, and Thegan's Crusaders
- Fixed du Bain's broken skill/campaign action
- Script adjustments and fixes

Update: 26 Mar @ 12:38am

- Updated to latest patch

Update: 16 Feb @ 11:22pm

- Buffed "Priory of the Flame" building
- Buffed "Shrine of the Mighty Flame" landmark
- Added How to Play message

Update: 13 Jan @ 6:37pm

- Fixed "Cleansing Light" ability not working on the Undead

Update: 10 Jan @ 11:23am

- Knights of the Flame now considered a major faction

Update: 8 Jan @ 1:28am

Update: 8 Jan @ 1:15am