Total War: WARHAMMER III

Total War: WARHAMMER III

Knights of the Flame: Faction Overhaul
45 Comments
Gorgos 12 Apr @ 10:52am 
Good stuff. Loved this faction since WH 2
Nebilim 5 Mar @ 10:48pm 
Thanks for taking the time to answer, and thanks as well for your two mods!
graetor  [author] 5 Mar @ 7:35pm 
well i mean both are still aggressive. the knights of origo just has better defensive capabilities, shipbuilding, and access to VC's infamy/shanties. knights of the flame on the other hand pretty much specializes in fighting undead/corruption, with a hard start vs arkhan and are able to collect the books of nagash for bonuses. they should feel like very different factions
Nebilim 5 Mar @ 12:19pm 
If I understand correctly, the Knights of Origo are more defensive, whereas the Knights of the Flame are more offensive, right? If not, could you clarify the differences between these two factions? Sorry if my question seems silly.
Ty of Troy 24 Feb @ 5:14pm 
yeah man all you have to do is reorder the mod list. Does no one actually know how to mod or understand mods here
graetor  [author] 24 Feb @ 2:35am 
Or if you have the exact same modlist then you shouldnt have to change the load order since its automatically set for you. But again, i dont play mp, not up to me to comment what yall should do
ᚹᛟᛞᚨᚾᚨᛉ 24 Feb @ 12:47am 
If it is set automatically, you may not be able to play multiplayer because the order is different from the person you are playing with.
graetor  [author] 23 Feb @ 8:06pm 
Im saying that usually modders name their mods in a way that determines where they should be in the load order, i.e. mods that start with “!” or “@“ will be automatically pushed up higher on the list, and that’s done on purpose. Again, unless there is a specific reason, the load order shouldnt be changed
Ty of Troy 23 Feb @ 11:44am 
@graetor, are you saying that load order does not matter for WH3 unless specified in a mods description?
graetor  [author] 23 Feb @ 8:58am 
youre not supposed to mess with the load order in the first place, only in very specific scenarios
ᚹᛟᛞᚨᚾᚨᛉ 23 Feb @ 8:45am 
This is true because it uses things related to mix modes, but as the number of modes increases, it becomes increasingly difficult to determine the mode order without conflict
graetor  [author] 23 Feb @ 8:06am 
its gonna be the same regardless if theyre combined or not, thats gonna happen if you have a large modlist
ᚹᛟᛞᚨᚾᚨᛉ 23 Feb @ 7:57am 
When I subscribed to all the mods, the processing speed slowed down because the number of mods increased.
graetor  [author] 23 Feb @ 7:50am 
For what reason?
ᚹᛟᛞᚨᚾᚨᛉ 23 Feb @ 4:59am 
Could you please integrate the Bretonnia faction modes that have been uploaded so far?
Ty of Troy 19 Feb @ 4:39pm 
it does work with MP, the reason people have issues with MP is because people never manualy update their mods
graetor  [author] 19 Feb @ 6:52am 
Honestly no idea, mp is fickle but you could try
Ty of Troy 18 Feb @ 8:43pm 
@baronsworth, why would this not work in multiplayer?
Baronsworth 18 Feb @ 12:00pm 
So is this impossible to use in multiplayer? I would like to play as them and a friend as a normal faction, such as wood elves.
Snotwasabi 29 Jan @ 2:10pm 
You've done a really good job with this mod and with the knights of origo too!
Regent 17 Jan @ 9:40pm 
Your mods are still great as ever! Hoping you could do the new minor factions in Immortal Empires Extended. Which have the "Guest's of Raja" and "Leofric's Fellopship"
Colithiel 16 Jan @ 8:49am 
Your mods are phenomenal as always, thank you!
James Williams 15 Jan @ 3:49pm 
mogen the meme IS NOW MOGEN TH FLAME
DarkSerpin 14 Jan @ 9:33am 
yes ability is working now
graetor  [author] 13 Jan @ 6:38pm 
thanks for the report, should be fixed now
DarkSerpin 13 Jan @ 2:06pm 
the Komanders ability cleansing light is eather not working correctly or the tome Kings are not undead.
Nevada Memes for Liberty 10 Jan @ 11:44am 
@graetor that was the solution thanks dude!
graetor  [author] 10 Jan @ 11:24am 
oop thats my fault. update the mod or enable the "turn on minor factions" option
Dragon32 10 Jan @ 10:58am 
@Nevada Memes for Liberty
Do you have the Required Items?
Nevada Memes for Liberty 10 Jan @ 9:59am 
i'm having issues getting the game to detect this faction. I've tried disabling any other bretonia faction mod, I have and still can't seem the get them to populate.

Any idea's how to fix this?
graetor  [author] 9 Jan @ 7:35am 
there's very sparse lore on mogen, and the knights of the flame itself is likely a CA creation. that said, i tried my best to stay true to the lore
jediwomble 9 Jan @ 6:47am 
How lore-accurate is this mod?
SenPie69 9 Jan @ 12:00am 
Finally! Mogen is once again playable, been waiting for port since WH2 lol
Kellogs 8 Jan @ 7:13pm 
Awesome! i have some great Unit mods for Bretonnia but wasnt really feeling any of the startig Lords and Mechanics and this looks really promising
graetor  [author] 8 Jan @ 5:55pm 
oh yeah, i guess i forgot to enable this as a major faction, but yeah ill get a fix up soon
Rincewind322 8 Jan @ 5:02pm 
sorry @graetor I tried it with just Mixer and MCT and they were still only visible when i turned on minor factions, but my game has been a little buggy recently so possibly something else on my end
graetor  [author] 8 Jan @ 4:49pm 
@Rincewind322 - that would mean yoi dont have mixer
@mario if he piss - dwarfs, huh? I do recall some moddes working on that
minecraft with gadget 8 Jan @ 3:31pm 
May be out of left field and not something you'd do, but an overhaul for the Bugman's Brewery in TOW would be based. Beer-based conquest.
Rincewind322 8 Jan @ 1:43pm 
Currently only appearing as a minor faction on the Selection screen, ill see if this continues with a smaller modset
Rincewind322 8 Jan @ 12:09pm 
I had to force myself to go to bed last night instead of immediately booting this up lol
Horny Jail 8 Jan @ 5:02am 
thk
ChopChop 8 Jan @ 3:48am 
Epic :WH3_skragHapp: Many thanks
RagnaroK 8 Jan @ 2:51am 
Another one for the collection, great work as always! :Crowned:
Azraël 8 Jan @ 2:46am 
Amazing !
dodge33cymru 8 Jan @ 1:58am 
Always a big fan of your knightly work, thanks for another gem