Garry's Mod

Garry's Mod

16th Note | Gameplay Music
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Update: 8 May @ 12:35am

-- More fixes for lyrics

Update: 7 May @ 9:30pm

-- Fix for lyrics in multiplayer

Update: 7 May @ 8:47pm

-- Nil check for lyrics

Update: 7 May @ 8:43pm

-- Fix attempt for lyric cache not working

Update: 7 May @ 8:29pm

-- Added ability for songs to have Lyrics (Inspired by Limbus Company)

Developers, see the cl_16thnote_lyrics.lua for more information on how the system works. An addon that has lyric support will be uploaded in a few days.

When playing singleplayer, lyrics will be cached to a local file that will be referred to when playing multiplayer. This allows you to see lyrics in multiplayer servers without the server needing the addon that originally contained the lyrics.

Update: 20 Apr @ 3:56pm

-- Fixed an issue with health threshold where setting it to 0 forced combat music to play

Update: 20 Apr @ 2:22pm

-- Changed visibility code

Update: 20 Apr @ 2:07pm

-- Fixed a problem where entities that are not players can trigger PVP combat
-- Fixed a problem where PVP combat would be triggered if the player hurt themselves
-- Added an "Enemy presence" option that triggers combat music based on enemy presence rather than requiring them to target you
-- Replaced Enemy threshold with a cumulative health threshold (e.g the sum of all enemies' max health needed to trigger combat music)

Update: 20 Apr @ 12:43pm

-- Add quick toggles for enabling/disabling combat/ambient tracks for all music packs
-- Added a new option that allows a particular type to always play regardless of combat status
-- Ambient and Combat tracks are now properly restored after an admin cleanup
-- Visibility check for PVP

Update: 16 Apr @ 12:25pm

-- Added a new console command that allows 16th note settings to be opened. For use in gamemodes other than sandbox. (16thnote_opensettings)

-- Combat music will now be triggered by PVP combat