Garry's Mod

Garry's Mod

16th Note | Gameplay Music
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Update: 14 Mar @ 12:19pm

-- Fixed music picker missing from spawnmenu
-- Fixed errors relating to skipping tracks

Update: 14 Mar @ 11:41am

-- Split Lua files into a separate Lua files for better code organization
-- Added a Combat Threshold option

Update: 14 Mar @ 12:12am

-- Added a "Play in Pairs" option, allowing the addon to attempt to play tracks for Ambient and Combat in the same packs if possible.

Note: This may not always play the same pack for both types if there are either no combat tracks or no ambient tracks available due to a pack not having either one or either type being disabled.

Note 2: Pairing occurs when either Ambient or Combat ends. This means when one type ends, the other will be forced to fade out into the next pack

Feedback on how to approach this differently on the GitHub would be appreciated

Update: 13 Mar @ 11:33pm

-- Added an option to always render the track display

Update: 25 Jan @ 1:32am

-- Fixed errors on map load

Update: 21 Jan @ 2:38pm

-- Added the ability to "solo" a pack, preventing every other pack from being used until the solo attribute is disabled on the solo pack.

Update: 20 Jan @ 9:17pm

-- Added a current track display

Update: 19 Jan @ 2:00pm

-- Added an Always Warn option in settings

Update: 19 Jan @ 1:35am

-- Removed debug prints

Update: 19 Jan @ 1:11am

-- Added a Music Picker panel that will allow you to manually pick an ambient or combat track from a given pack. Found in settings