Left 4 Dead 2

Left 4 Dead 2

Dead Flag Blues 2 - Reborn V1.0
Showing 11-20 of 30 entries
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Update: 31 Mar @ 10:22am

many new improvements to map 1 and 2:

-added a few new CEDA signs and other graffiti overlays to a few empty walls
-made pipe bombs and molotovs spawn less frequently in map 2
-moved around and added a few new props for a cleaner layout
-swapped out the library fence for a more fitting L4D1 version
-fixed defibrillators not spawning in map 2 as well
-many fixes to the navigation meshes
-added a few new infected ladders

Update: 12 Mar @ 1:51pm

-re-added missing cubemaps to the current version of map 1

Update: 12 Mar @ 1:40pm

many improvements to map 1:

-moved a super early rescue closet from the underground to the building after the crane crescendo
-swapped out 2 of the infected models from the intro because they wouldn't illuminate properly
-added tons of new physics props to all of the shelves that were missing them
-added some new props to the bare sides of a few buildings
-added lots of new quality of life clip brushes throughout
-many fixes and improvements to the navigation mesh
-added some new infected ladders to a few buildings
-fixed some power lines not blowing in the wind

Update: 23 Feb @ 8:21am

-fixed some skybox poking through near the end of the level in map 2

Update: 22 Feb @ 2:47pm

many improvements to map 2:

-added lots of new clip brushes to prevent survivors from getting out of bounds
-made the first aid cabinet spawn with 4 kits instead of 2 in the last saferoom
-fixed bot survivors not picking up first aid kits in the starting saferoom
-fixed many navigation mesh areas

also fixed the same first aid cabinet in the beginning of map 3

Update: 21 Feb @ 6:29pm

many improvements to map 1:

-fixed the incorrect detailsprites on some grass textures
-made the way forward a bit more clear in the box store
-many improvements to the navigation mesh
-added many new infected ladders

Update: 18 Feb @ 3:01pm

-added the new re-designed campaign poster, background and outro credit image for the campaign, courtesy of SirWololo!

Update: 15 Feb @ 2:56pm

-fixed a navigation issue where the level would fail to end properly in map 4
-removed some duplicate fence brushes

Update: 14 Feb @ 5:00pm

TEST UPDATE

Update: 13 Feb @ 6:33pm

-made bile jars and other items spawn less frequently in map 3