Left 4 Dead 2

Left 4 Dead 2

High Quality Realistic Weapon Sounds
Showing 1-4 of 4 entries
Update: 2 Mar @ 3:14pm

Version 1.3.1 Update
? Updated M60 Sound to try to fix a "popping" sound at the end of the gunfire, however the sound may or may not still appear.

Update: 17 Feb @ 12:48pm

? Updated Sniper (Military) and SG552 Gunfire with lower base volume, less reverb and slightly dulled sound to improve accuracy.

Requested by /id/naughtyboy93dk

Update: 25 Jan @ 6:45am

Fixed • Chain Saw: The sound doesn't loop properly into itself from active to inactive.
Fixed • Cricket Bat: The Equipment Change works, but the impact/hit sounds call to the original.
Fixed • Machete: The difference between Flesh and World impact is minimal.
Fixed • Pitchfork: World Impact has a loud concrete effect to it.
Fixed • Uzi: Has the sound of a shotgun reload effect in it that wasn't present during editing..

Update: 22 Jan @ 11:23am

Version 1.0 is Live

Known Issues/Bugs:
• Chain Saw: The sound doesn't loop properly into itself from active to inactive, I will create a fix for this in V1.2.
• Cricket Bat: The Equipment Change works, but the impact/hit sounds call to the original. In a future update, I'll investigate a fix for this.
• Flare Gun: This does not appear in-game (as far as I know) but has an effect paired with it, which is why it's present.
• Flash: This does not appear in-game (as far as I know) but has an effect paired with it, which is why it's present.
• Machete: The difference between Flesh and World impact is minimal, may update for V1.2.
• Pitchfork: World Impact has a loud concrete effect to it, may update for V1.2.
• Uzi: Has the sound of a shotgun reload effect in it that wasn't present during editing, will update for V1.2.
• Folder "fx" was not touched, as it only contains ricochettes and bullet miss sounds. I may change my mind in a future update, but it's highly unlikely unless highly requested.