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Thanks :)
@Yalbor
While I can hear the subtle popping sound in-game, I've gone over the audio files, the formats, the lengths and couldn't locate the reason behind the popping sound. To be safe, I have gone and updated it in 1.3.1 to correct it, or try to, but I can't promise it'll be gone. It may end up being an engine-issue because unfortunately, the files themselves match 1-for-1 in format, length, frequency, bitrate, and loudness levels, so nothing on the file end should be affecting it. I've even attempted to redo the file from scratch completely and found nothing changed. So it may be engine-related where it isn't compatible with that part of the audio file. Like I said though, unless your music is completely turned down to >10%, and you're listening EXTREMELY closely, it's almost unnoticeable. If I find a fix, I'll certainly update it in the future :) But even my studio couldn't find a cause for it. My apologies ^^;
I've corrected the SG552 and Military Sniper to have a quieter gunfire effect and removed some of the Reverb effect from the audio file itself. Keep in mind, this won't effect maps you're playing which apply additional reverb (ex. The Tumtara Testing Map shown in the attached videos which adds an ambience/reverb to the gunfire)
:) Enjoy.
I've updated the description but yes, it updates the gunfire/reload/other sounds. Essentially everything found in the "../sound/weapons" folder except the FX folder, and the following files:
• clipempty_pistol.wav
• clipempty_rifle.wav
• debris1.wav
• debris2.wav
Hope this helps :) Sorry for the delayed response.
No problemo amigo. Hope it sounds better haha.