Project Zomboid

Project Zomboid

Bandits Extra Options
Showing 1-10 of 19 entries
< 1  2 >
Update: 28 Feb @ 1:19pm

compatibility update for B42 Week 1

added weapon and loadout support for Post Soviet Armory (b41)

Update: 25 Feb @ 5:47pm

Add Week 1 B41 compatibility

Add weapon loadouts options for each wave

Add compatibility for weapons from:
Britas weapons
Firearms
Firearms Revamped
Vanilla Firearms Expanded
Guns of 93
CJ Firearms
Rains Firearms
Real Firearms

Adjusted default base spawn restriction radius from 40 to 20

Update: 18 Feb @ 6:36am

fix for nil error when defenders spawn with no player bases

Update: 16 Feb @ 1:00pm

updated TR translation

New option: Player base spawning exclusion radius - define a radius around player base where bandit waves/defenders cannot spawn

Update: 15 Feb @ 2:14pm

fix for error spam in Week One from latest update

updated event markers to correctly display event names (or none in incognito mode)

updated SANDOX VALUES FOR BANDIT HP to match base bandits mod

Update: 10 Feb @ 4:24pm

added Week One options:
toggle A10/gas bombing
trespass timer - choose how long before NPCs attack you when you trespass

updated Turkish translation

Update: 9 Feb @ 3:52pm

removed deprecated options:
Friendly NPC join chance
Defender spawn limit
Spawn car roadblocks

see normal Bandits settings for these effects now

added new option:
allow gore

added experimental bugfix designed to remove duplicate weapons from dead bandits

changed random ammo formula - now will generate lower amounts more often

Update: 5 Feb @ 3:33pm

fix

Update: 5 Feb @ 3:17pm

added melee rebalance

Update: 2 Feb @ 3:47pm

added Week One options: randomise groups and disable bombing