tModLoader

tModLoader

Ebonian Mod
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Update: 2 Feb @ 11:32pm

v 1.1.2
- Buffed the Thorn Bow and Gnarwhal
- Added difficulty scaling to all enemies

Update: 2 Feb @ 11:00am

v 1.1.1
- Buffed enemy knockback resistance
- Fixed the Giant Cocoon's entire spritesheet renderring instead of the animation
- Fixed Cecitior's latcher attack
- Toned down the hell tint

Update: 2 Feb @ 10:02am

v 1.1
Features
- New Cecitior sounds by dronnor
- Added a unique boss HP bar to Hot Garbage
- Added the Terrortome
- Added Saw-citior
- Added Shears (+ the ability to shear sheep)
- Added bestiary entries for the Archstaff and the Spectator
- Added Woolen Wood and a furniture set for it
- Added... two little changes to getfixedboi
- *Implemented full translation support*


Changes
- Added reforge and selling costs to all items
- Gave an item sprite to the Amethyst Brick
- Adjusted the positions of some bestiaries
- Added an idle animation to some bestiaries
- Reworked the behaviour of the Vileglider to better reflect the bestiary entry (not by a lot lol)
- Reworked Terrortoma's laser's movement
- Terrortoma now goes invincible during its phase transition
- Limited Terrortoma's spinning while falling to not look jank
- New Rolypoly bestiary icon
- Changed the sound of the Neurobites
- Reworked the illusion tactics of the Neurobites
- Resprited the Phantasmal Tome
- Made the Clingers and Gazers immune to confusion, it didn't affect them anyways
- The Seeping Brain now only destroys non-infinitely-penetrating projectiles
- Made the music quiet in Xareus' basement
- Changed the recipe of the Gnarwhal to use Ebonkoi instead of the Toxikarp to make it more of a side-grade instead of a direct upgrade
- Changed the Shadowflame Hexdoll to a Guide Voodoo Doll in the Cursed Toy's recipe for the exact same reason
- The Dusty Quantum Computer can now only be crafted at anvils
- Hot Garbage is worth something (10 gold)
- Xareus now drops 30 gold
- The Staff shake is more prominent
- Tweaked the way the Staff's dialogue appears
- Revamped the way Trumpets rotate
- More copies of the Archstaff can be acquired by shimmering an Amethyst Staff... after getting the Archstaff normally at least once ;)
- Updated the credits
- Now pre-loads extra assets to hopefully reduce lag

Balancing
- The Seeping Brain now depletes one brain at a time per hitjavascript:SaveChanges()
- The Seeping Brain brains take longer to regenerate: 5 seconds => 7 seconds
- Nerfed the target range of the Mailbox Staff: 400 => 250
- Buffed the Cursed Toy's damage: 30 => 40
- Nerfed the use time of the Shrunken Staff: 15 => 23 frames
- Nerfed the Thorn-a-part's damage: 31 => 24
- The Cursed Toy now uses 10 mana
- Removed the extra delay when using the Mawzooka
- Made the Gazers immune to Ichor
- Nerfed the speed of the Rotling a tiny bit
- Virulants now attack more frequently
- Gave the leeches a defense boost while leeching so it's harder to get rid of them
- Nerfed the damage of the two smaller Sedimentaries: (Small: 30 => 10) (Medium: 30 => 20)
- The Shrieker no longer deals contact damage
- Nerfed the Shrieker's damage: 17 => 13
- Buffed Terrortoma's defense: 33 => 38
- Buffed Terrortoma's HP: 30000 => 31500
- Nerfed the Jelleyefish HP: 1000 => 350
- Nerfed the Jelleyefish's damage: 20 => 10
- Nerfed the Dank Digger's damage: 40 => 23
- Nerfed the defense of the Grinner: 17 => 14
- Nerfed the HP of the Grinner: 2000 => 1600
- Nerfed the HP of the Worm King: 2500 => 2000
- Nerfed the HP of Trumpets: 1500 => 900
- Nerfed the damage of the Muckling: 30 => 20
- Buffed the damage of the Nasty Snapper: 18 => 22
- Buffed the damage of the Glutton: 20 => 30
- Nerfed the damage of the Gnasher: 40 => 27
- Nerfed the damage of the Rotjaw: 40 => 25
- Nerfed the damage of the Virulant:.... FUCKING 70???? => 37
- Nerfed the damage of the Backscratcher: 73 => 58

Fixes
- Voidrunner Mask now prevents contact damage when timeslipping
- The Corebreaker can now be crafted at normal anvils, as intended
- The Giant Cocoon and Massive Spectator no longer spawn at the same time as Terrortoma / Cecitior are active
- Seeping Brain and Rotten Heart now only require 1 sacrifice for Journey Mode duping
- Fixed issues with Terrortoma's rotation lerping
- Maybe fixed rocks spawning in xareus' house, hard to test
- The Sheepening sheep now correctly vanishes when the player dies
- The Phantasmal Tome now raycasts from the player instead of the little crystal
- Fixed some texture scrolling issues
- The Shrunken Archstaff's projectile can now immediately deal damage
- Worm King no longer climbs up terrain
- Fixed the Clump of Meat and Bloated Ebonfly not registering a kill when they explode
- Titterings no longer go off-screen
- Cecitior now despawns properly
- Xareus' arena no longer soft-locks you if you break the tall gate
- Fixed the Massive Spectator breaking on platforms, again
- Xareus' spawn animation now correctly focuses on the portal
- Fixed Terrortoma and Cecitior being immortal when butchered before phase 2
- Fixed Cecitior's phase 2 body slam attack being bullshit
- The Bloodhunter's stinger no longer breaks in the air
- Fixed the Cursed Toy colliding with tiles above the player
- Added Hunter Potion support to all enemies
- Fixed the worm king becoming stiff at a distance
- Implemented `deltaTime` calculation to the `FocusCameraModifier` to hopefully fix compatibility with high FPS mods (Cutscenes should be properly timed on all devices instead of being too slow / too fast for some)

Update: 29 Jan @ 10:26am

v 1.0.9
1. Reworked the Camera System entirely
2. Overhauled the spawning animation of Cecitior
3. Cecitior now loads his chomp textures before chomping to reduce lag
4. Resprited the Phantasmal Potion and the Phantasmal Tome (not their actual names but im not sayin allat)
5. Terrortoma now laughs when despawning
6. Reversed the movesets of Terrortoma's phase 2 and the Archmage's phase 3
7. Fixed the Backscratcher not using its correct damage values
8. Other misc uninteresting fixes

Update: 28 Jan @ 1:10pm

v 1.0.8
1. Nerfed Bloated Ebonflies drastically
2. Reduced the sell price of the Dusty Quantum Computer (25(?) gold => 10 silver)
3. Nerfed the max speed of Sedimentaries
4. Sedimentaries and Rotjaws can no longer go through walls, but Sedimentaries now try to loosely maneuver around terrain
5. Reduced the requirements of the crafting recipe of Woolen Armor (75 => 11 wool)
6. Salvaged Thruster now shows the amount of gel you have
7. Salvaged Thruster uses more gel (2 gel/s => 6 gel/s)
8. Salvaged Thruster has a longer i-frame delay now (10 => 25 frames)
9. Sheep no longer baa off-screen
10. Decreased the spawnrate of Rotlings and both variants of Ebonflies
11. Nerfed all crit chances
12. Fixed a very weird bug with Terrortoma's trophy
13. Made Terrortoma's trophy only blink while on-screen
14. Improved the dashing of Rotjaws to look less stiff and janky
15. All enemies except the mosquito, leech, and clump of meat now have loot
16. Moved the Spinax's source: 2% chance from Scorns => 20% chance from Crimorrhages

Update: 28 Jan @ 10:49am

v1.0.7
1. Buffed Hot Garbage's defense: 7 => 12
2. Added a craftable version of the Amethyst Brick found in the shack
3. Buffed the shack boss' base defense: 4 => 6
4. Worm King can no longer spawn flies while stuck in tiles
5. Added new chomp sounds to Cecitior
6. Trumpet moved to hardmode (where it's actually supposed to be)
7. Fixed Worm King clipping through tiles
8. Bloated Ebonflies became a tiny bit slower
9. Nerfed the Waster's base HP: 90 => 50
10. The Trumpet now correctly despawns
11. Added an even smaller sight range for the worm king to initiate attacks at all
12. Added counter-measures for worm king to not spawn inside tiles

Update: 27 Jan @ 12:28pm

v 1.0.6 (in progress)
1. Buffed the Red Button's damage: 5 => 8
2. Bloated Ebonflies now finish their explosion animation if it already started and the player left the radius
3. Made all bosses + some enemies immune to Confusion
4. Made Terrortoma immune to Cursed Inferno
5. Made Hot Garbage immune to Frostburn
6. Cecitior now correctly glows
7. Terrortoma's Clingers always draw even if off-screen to not cause any weird invisibility
8. Cecitior's claw bases don't disconnect as much anymore
9. Buffed Cecitior's tongue attack
10. Buffed Cecitior's heart attack
11. Nerfed Terrortoma's dash's delay
12. Made the defense of the Massive Spectator match that of the Giant Cocoon (3)
13. Fixed Terrortoma disappearing for a frame when laughing
14. Buffed Terrortoma's dash
15. Nerfed the DPS limit of the Archmage
16. Fixed Terrortoma's flame breath not drawing when the tip is off screen
17. Fixed Terrortoma's melee clinger's reticle being incorrectly placed
18. Fixed the targetting code
19. Improved the tracking of Terrortoma's clingers
20. Reworked Cecitior's claw body slam
21. Reworked the melee Terrortoma Clinger's dash
22. Layered the melee Clinger above the other two
23. Fixed a bug where Terrortoma would telegraph something but not do it
24. Cecitior now shakes before chomping

Update: 27 Jan @ 12:34am

v 1.0.5
40. Fixed some bestiaries
41. Hopefully fixed a bug with the sheepening
42. Hot Garbage now drops the correct relic
43. Jelleyefish can now spawn
44. Rotlings and Dank Diggers now display damage values in the bestiary
45. Hot Garbage's telegraphs are now properly aligned, again
46. Buffed the Dumpster Lid's defense: 8 => 12
47. Doubled the range of the Salvaged Thruster
48. Fixed Terrortoma dashing the wrong way in phase 2
49. The Terrortoma cursed flames spin attack has been nerfed
50. Improved Cecitior's idle movement
51. Fixed a bug with the shack's arena boundaries

Update: 26 Jan @ 1:55pm

v 1.0.4
36. Fixed Cecitior's glow
37. Nerfed the Cecitior blood rain + homing eye combo
38. Resolved the shack gen, for real, really
39. Made the sheep quieter

Update: 26 Jan @ 12:49pm

v 1.0.3
34. Bloated Ebonflies summoned by Terrortoma now automatically explode after a while
35. Dusty Quantum Computer has a proper recipe now