tModLoader

tModLoader

Ebonian Mod
147 Comments
Ebonfly  [author] 24 Jul @ 10:11am 
The cocoon and spectators will be changed in the next update to only be vulnerable when a player is close to them
Idontcare 24 Jul @ 10:07am 
also PLEASE make it so the mobs that summon the evil bosses get much rarer after killing them. I accidentally summoned 5 times while doing pillars :/.
Idontcare 24 Jul @ 10:06am 
@beau099 By defeating the martians in the martian madness event, then revisiting the basement where you fight Xareus.
atryda007 23 Jul @ 8:47am 
Considering the dialogue Xareus has towards the end of the fight, perhaps there could be an option similar to the pacifist mod or Mod of Redemption where, if you don't fight him for a certain amount of time, the fight will have an alternative ending to it? The Archstaff would still be satisfied with the whole battle, and this way of ending the fight could perhaps lead to a completely alternative path with Xareus, such as helping him out in some way? Just an idea and/or concept I thought of.
(P.S.: I literally just came up with this after fighting him today, and the fight lasting long enough to trigger the dialogue from him.)
Idontcare 12 Jul @ 9:32am 
Really good. SPOILERS: I LOVE the Xareus rematch fake out :)
beau099 27 Jun @ 10:08pm 
How do u get the strong version of the purple magic staff?
Doge Gaming 26 Jun @ 4:58pm 
let us revive Xareus i NEED him.

10 / 10 mod otherwise though!
beau099 21 Jun @ 6:58am 
May i suggest something? An item or potion that blocks the spawn of the HM evil biome bosses? Similar to calamity's "anti-cyst ointment". With max spawn rate and using summons, they always tend to kill the boss summoning enemy and accidentally spawn the bosses on a frequent basis, makes farming souls of night troublesome. Just a suggestion.

Also encountered a bug where i couldn't click on the xereus staff after it does its dialogue, stopping me from fighting the boss, quitting and restarting does nothing. Only happened to me once tho
Ebonfly  [author] 10 Jun @ 9:58am 
1. has been fixed for the upcoming update but I had no idea about 2. Thanks for the report
beau099 10 Jun @ 12:12am 
some isues:
-sometimes the zooming in when the HM evil biome boss intro gets stuck
-evil biome enemies spawning a lot when the a celestial pillar spawns on top of the evil biome (i know other enemies shouldnt spawn during the pillar invasions)
Ebonfly  [author] 3 Jun @ 2:53am 
Yes multiplayer is being worked on for the next update
Living A Life 3 Jun @ 2:02am 
Is multiplayer compatibility in the works eventually? Kinda make or break for me
Ebonfly  [author] 21 May @ 11:46pm 
Corebreaker will be entirely reworked in the next update either way, really badly designed weapon
fins 21 May @ 12:50pm 
Is corebreaker bugged or something? It does like 700+ damage a hit for me
Ebonfly  [author] 14 May @ 4:03am 
Not normally
CowMonkey73 13 May @ 8:47pm 
will the nuke destroy tiles?
Regalis 13 May @ 12:51pm 
Thanks!
Regalis 13 May @ 12:51pm 
@Ebonfly Ok.
Ebonfly  [author] 13 May @ 12:26pm 
Seriously though, multiplayer won't take too long, just busy at the moment
Ebonfly  [author] 13 May @ 12:23pm 
Sorry I forbid anyone from making multiplayer support patch because I hate people with friends! :steamhappy:
Regalis 12 May @ 12:07pm 
Why not someone make a multiplayer patch if the dev won't do it?
Mr. Gerd26 30 Apr @ 1:10pm 
Mod no work on multiplayer, me angy, fix.
cat 29 Apr @ 2:05pm 
because it's ebonian
MageTrash 21 Apr @ 12:55am 
Hello why the fuck is this mod so polished??? :stars:
Robbyctex 13 Apr @ 1:07pm 
Make it compatible with multiplayer, it's bugged.
getting some severe lag with this mod installed, especially near oceans or other large bodies of water
宫月君 2 Apr @ 6:23am 
Is there a plan to support multiplayer games later on?
PLMMJ 31 Mar @ 12:45am 
might as well throw this into my upcoming small mods pack
Ebonfly  [author] 24 Mar @ 1:21pm 
The cocoons are a repeatedly reported issue, will be fixed by next update dw
PoshCoder 24 Mar @ 12:12pm 
This is a really nice mod, nice boss fights. The Achmage and his spell that turns you into a sheep is pretty unique.

My only issue is that the enemies that spawn the bosses are WAY to common. Legitimately can't go more than 3 or 4 minutes in an evil biome without accidentally killing one. Disabling them with cheat sheet doesn't work either, as aren't prevented from spawning, just instantly killed when they appear.

Other than that, I'm keeping this mod on for every playthrough I do.
brie 18 Mar @ 11:21am 
i miss crim
Skardj 15 Mar @ 2:27pm 
Хаха Ебониян))))
The Roaring Knight 14 Mar @ 8:58am 
im afraid your mod exceeds the levels of peak-ness
Lorena 13 Mar @ 6:59pm 
amazing mod and bosses but the same thing about the cocoon comment at the corrupted area, on late game, even when i'm just fishing, or doing other stuff, fighting pilars and bosses, the thigns keep getting destroyed and spawning the boss over and over again, yesterday when i was fishing happend 2 or 3 times (the summons) I think you should change their location to be bellow the surface
grubbb 10 Mar @ 10:35am 
i bought a property in ebonian mod and what they do is they give you the property
Ryu 2 Mar @ 9:54am 
thank you sir!
Ebonfly  [author] 2 Mar @ 5:47am 
@Ryu known issue, I'll look into it
Ryu 2 Mar @ 5:18am 
For some reason the mod lags a lot, even if it's only it being enabled, I dunno what to do
Ebonfly  [author] 1 Mar @ 8:39am 
@Billnotic should be
Billnotic 1 Mar @ 6:47am 
Is multiplayer support planned for the 2.0 update?
Billnotic 1 Mar @ 6:46am 
@silas.yellow It is.
Ebonfly  [author] 28 Feb @ 5:31pm 
@Billnotic should be resolved by next update, whenever that comes

@silas.yellow no one reported any issues so I'd assume it's fine. Try it yourself
Thyme Borb 28 Feb @ 2:00pm 
Question, is this compatible with Calamity?
Billnotic 23 Feb @ 4:49am 
Please give the giant cocoon more health or lower its spawn rates once defeated because I keep accidentally destroying it while fighting other bosses and it can't just be instantly beaten by lategame weapons because it has invincibility between phases. Plus every time I break it and every time the boss it spawns changes phases or dies my camera gets yanked away and forced to watch the cutscene.

Other than that the mod is awesome good work.
KainSett 20 Feb @ 1:00am 
Cool mod, congs and rats to you Ebonyan!



Ebonyan when I catch you without mp compat...
Vaema 18 Feb @ 4:06am 
Congratulations on the release, Ebon.
Axecalibur 17 Feb @ 6:53pm 
hoping this works on the drunk seed, should be chaos hehehe. btw this seems like a really cool mod, I would have joined the discord but I keep forgetting to get an account set up sooo... steam for now. I love the idea of adding random nonsense on the evil biomes! could you add, like, a boss that spawns if you use crimson and corruption in the same world? :steamthumbsup: :terraria:
JamesTripleQ 17 Feb @ 3:31am 
heads up that both evil bosses appear in the boss checklist rather than just one like BoC/EoW
@Ebon Thank you for the information. Keep up the excellent work. It was a long time coming for someone to do a mod expanding the world evils and leaning into the body horror/pestilence that they propose. And to do it masterfully so it's really commendable.
Shadow 8 Feb @ 9:26am 
better than Calamity