Company of Heroes 2

Company of Heroes 2

Horde Defense Mod (exp)
Showing 11-20 of 25 entries
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Update: 28 Feb @ 6:16am

Obersoldaten
• Changed the Force Retreat ability of Obersoldaten NCO upgrade to act like the fear propaganda of the Soviet Commissar.
• Changed the hotkey of the Target Them! ability to X.

DShK-38 Heavy Machine Gun
• Reduced spawn rate by about 40%.

LeFH 18 Howitzer
• Fixed the AI being unable to use it correctly.

Jadgtiger
• Added the Hold Fire ability.

Retreat point (HQ, Battlegroup Headquarters, Bereichsbefehl)
• Added aura that reduce incoming suppression by 75%.

Update: 27 Feb @ 7:20am

Ostruppen Squad (Band of Brother upgrade)
• Additional members from killing now also provide a weapon slot.
• Fixed Plot Armor not working correctly.
• Now cannot prestige into AusleseOstgruppen to prevent losing the Band of Brother by accident. More shooting (in more sense than one) is required before they depart for their next movie.

AusleseOstgruppen (Prestige Ostruppen)
• Restored base received accuracy bonus.

Hauptmann Luftwaffe
• Greatly reduced Strategic Bombing range.

Strategic Bombing (all variant)
• Increased bombs quantity by about 50%.
• Increased bombs scatter.
• Wing planes will now be at equal distance from one another.
• Time between planes is now standardized.
• Slightly reduced area covered : bombing will now be more concentrated.

Anti-Tank Overwatch (FoB Luftwaffe)
• Ability no longer block others abilities to be used for the rest of it's duration.

Tactical JU-87D Stuka Rocket Run (FoB Luftwaffe)
• Changed plane model to an actual Stuka.
• Changed rockets : now strafe a lot of smaller rockets in a line : more effective against infantry and light vehicle, less against tank.

Aerial Assault (FoB Luftwaffe)
• Fixed outdated UI when picking a T3 ability.
• Fixed bombs not dropping.
• Fixed rocket planes not firing at infantry.
• Fixed the Hs-129 B-3 not shooting.
• Planes now stick around for a bit longer (they now all leave around the same time).

Anti-Tank Overwatch (Hauptmann Luftwaffe)
• Reduced munition cost by half.

Rocket Pass (Hauptmann Luftwaffe)
• Reduced munition price to 100 (200 for improved version).
• Increased cooldown by 50%.
• Changed UI position to 22.
• Planes now only fire once but rockets do more damage against vehicle and less versus everything else.
• Rockets will now target slightly behind tank instead of in front of it.
• Planes are now faster and come from a higher height, making the rockets less likely to collide with building or terrain.
• Added a 2 second delay for the second plane of the improved version so that it doesn't waste it's rockets on the same target if it didn't survived the attack of the first plane.

JU-87D Fragmentation Bombs (Hauptmann Luftwaffe)
• Changed UI position to 13.
• Reduced munition price to 75 (150 for improved version).
• Increased cooldown to 120 seconds.
• Reduced distance from main plane for wing planes.
• Reduced speed and increased height for more accurate bombing.
• Changed bombing behavior : now drop two bombs from under each wing, one with a slight delay.

JU-87 Close Air Support Sortie (Hauptmann Luftwaffe)
• Changed UI position to 12.
• Reduced munition price to 50 (100 for improved version) and cooldown to 90 seconds.
• Increased scatter of canon to spread lead more evenly among the attack line.
• Doubled damage of penetrating hit on vehicle.
• Reduced distance between each planes.

Team Weapons Paradrop (MG42, Granatewerfer 34 and PaK40; Hauptmann Luftwaffe)
• Reduced munition price to 50 (MG42 and Granatewerfer 34) and 75 (PaK40).
• Increased cooldown to 60 seconds.

Multi-plane Directional Airstrike.
• Removed directional input. The mechanic behind it didn't account for the direction inputed, messing the formation of the planes and making it overall less effective in most cases.

Update: 22 Feb @ 2:26am

Expert Naval Gunner (Kriegsmarine Hauptmann's Marine trait)
• Fixed Marine not giving the bonus upon merging.
• Added additional bonus for the PaK43.

NEW : Elite Light Vehicle Training (research upgrade).
• Add mobility, survivability and accuracy on the move. Researchable in the OST Leichte Mechanized Kompanie or OKW Mechanized Regiment Headquarters.

Counter-Barrage (Panzerwerfer and Walking Stuka)
• Reduced accuracy bonus from veterancy 3 and 5.

Stormtrooper (all variant)
• Reduced population cost per model to 1.

Pak 40 7.5cm Anti-tank Gun
• Fixed being able to retreat. Those things are heavy you know.

M3A1 Scout Car
• Fixed some... shenanigans. No more scout cars "on foot". This title is reserved exclusively for the SdKfz 251 "Stuka zu Fuß" Half-track.

Update: 20 Feb @ 2:15am

Sprint (all variant)
• Changed hotkey to C.

Interrogate ability
• Changed hotkey to I.

Hauptmann Heer
• Fixed Panzerschreck equip/unequip ability misbehaving.

Hauptmann Kriegsmarine
• Changed Heroic Charge hotkey to V.

Ostruppen (standard and prestige variant)
• Can no longer use OKW weapon racks. You can count on Ostruppen but not to this extend.
• Fixed squad using the wrong sprint ability.
• Fixed Medkits costing munition.
• Fixed Bolster Squad II and III not increasing weapon slot capacity.

AusleseOstgruppen (Prestige Ostruppen)
• Reduced received accuracy bonus. They now should bit easier to hit (but still a hard target, especially in cover).
• Reduced veterancy requirement.

MG42 HMG Squad
• Fixed Marine's Expert Naval Gunner trait not applying correctly.

Raketenwerfer
• Fixed OST having only 3 veterancy level.
• Added out-of-combat sprint at veterancy 5.

PaK43 (emplacement)
• Increased hold capacity to 12.

T-34
• Slighlty decreased accuracy.

Update: 17 Feb @ 11:18pm

Panzer Grenadier
• Headhunter upgrade is no longer locked if you took the panzershreck upgrade first.

Gunnery Sergeant (team weapon upgrade)
• Fixed range bonus stacking indefinitely. PaK40 Railgun isn't real. PaK40 Railgun can't hurt you.

Hauptmann (all variant)
• Fixed squad having no voice line. Silent protagonist is cool but not a desirable trait for an officer.
• Added call-in abilities for each Hauptmann variant.

Marine (prestige variant included)
• Now have access to the Merge ability to help them boost team weapon without having to recrew them.

Panzerwerfer
• Veterancy 3 and 5 now provide an accuracy bonus for counter-barrage.

Counter-barrage
• Fixed counter-barrage reacting to aircraft.

Königstiger (HQ)
• Fixed weapons being operational while mobile.
• Fixed hull machine gun once deployed not working.

Jagdtiger
• Changed the Support Fire ability : now fire one unique shell on the target location with a massive blast radius. Can stun vehicle hit by the blast.
• Fixed Support Fire ability being hidden until requirement are met (Veteran 1).

Katyusha
• Rockets during regular barrage now spread more evenly, reducing massively the chance that two rockets fall on the same place.

M4 Sherman Calliope
• Rockets during regular barrage now spread more evenly, reducing massively the chance that two rockets fall on the same place.
• Reduced accuracy of regular barrage.

Allies Howitzer (ML-20 and M101A1)
• Increased build time and cost. Hopefully they won't pop out everywhere anymore.

Update: 15 Feb @ 6:22pm

LeFH 18 Howitzer
• Fixed Counter-barrage cooldown not taking into account veterancy cooldown reduction.
• Fixed veterancy 3 barrage having much greater range than intended.
• Direct Fire ability now require veterancy 1 and is affected by veterancy bonus.
• Veterancy 5 now increase rotation speed for the gun and provide a major accuracy bonus during counter-battery.

Hauptmann (all variant)
• Can now enter buildings and half-tracks.

Panther II (88 mm canon upgrade)
• Fixed prioritize vehicle not working.

M1910 Maxim Heavy Machine Gun
• Greatly increased build time.

DShK 38 Heavy Machine Gun
• Reduced call-in spawn rate.

SdKfz 251 "Stuka zu Fuß" Half-track
• Veterancy 3 and 5 now increase counter-barrage accuracy.

Reich Sentinel Jagdpanzer IV/70 (V) (Prestige Jagdpanzer IV/70 (V))
• Added an ownership check on insta-kill chances against light-vehicle.
• Added critical chances against medium on penetration and heavy vehicles on deflection.
• Added slight deflection damage.
• Increased penetration at all ranges.

StuG IV Assault Gun
• Removed from Mechanized Regiment Headquarters.
• Now replace the StuG III in the Support Armor Korps upon researching the associated upgrade.
• Changed cost to be similar to StuG III.
• Increased research upgrade cost.

Panther II
• Now replace Panther I in both OST Schwerer Panzer Headquarters and OKW Königstiger HQ upon researching the associated upgrade.
• Changed cost to be similar to Panther I.
• Increased research upgrade cost.

Königstiger HQ
• Removed Elefant.

Heavy Panzer Korps
• Added Elefant.

Hetzer Tank Destroyer
• Moved from Battlegroup Headquarters to Mechanized Regiment Headquarters.

Update: 14 Feb @ 6:27pm

7.5cm le.IG 18 Infantry Support Gun
• Changed counter-barrage hotkey to E.

Commissar (specific model)
• Removed conditional invulnerability. Now take only 33% damage so long as at least one other model is alive in the squad.

Königtiger (OST and OKW)
• Fixed vet 3 description.

Combat Medic
• Passive healing no longer heal in combat.
• Fixed passive healing aura recovering health much faster than intended.

Soviet Spotter
• Can now be detected from further away.
• Reduced health. No more Stalinium armor !

Ostwind and SdKfz 251/17 Flak Half-track
• Can no longer shot the ground in AA mode.

Hauptmann (all variant)
• Normalized veterancy requirement across all variant.
• The officier model is now killable, albeit take reduce damage so long as at least one bodyguard remain alive.
• Last veterancy level reach by a Hauptmann squad is saved and given back upon reforming the squad back at HQ, up to veterancy level 6.

Update: 11 Feb @ 6:55am

M101A1 Howitzer
• Fixed AI not using the barrage ability.

Assault Grenadier
• Fixed squad using the wrong sprint ability.

Headhunter upgrade (Grenadier, Panzer Grenadier, Panzerfusilier and Stormtrooper)
• Reworked : instead of being a permanent pick-up weapon (which was causing issues with other pick-up weapons), it will replace the default weapon of the squad (squad leaders and similar excluded).
• Changed the one-shot effect : instead of instantly killing infantry below 40% health, it now has a 1 chance out of 3 to kill on hit.

Update: 10 Feb @ 5:03am

Allied SPA (Katyusha, Priest and Sexton)
• Now have a range malus in command sector.

Grenadier
• Fixed Rifle Grenade not exploding.

M101A1 Howitzer
• Fixed UI for non-USF factions.

Update: 8 Feb @ 12:43pm

Reservist Ostruppen/Volksgrenadier
• Corrected a typo. You can count on Ostruppen, they are no folders.

7.5cm le.IG 18 Infantry Support Gun
• Now have access to the Gunnery Sergeant upgrade.

AA mode (Ostwind (emplacement variant included), SdKfz 251/17 Flak Half-track, 2cm Flak 38 Emplacement)
• Considerably increased range of Anti-air weapon during AA mode.
• Ostwind can no longer shot at the ground while in AA mode.