Company of Heroes 2

Company of Heroes 2

Horde Defense Mod (exp)
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Update: 5 Feb @ 2:52am

Jaeger Light Infantry Recon Squad
• Fixed squad using the wrong sprint ability.

Opel Blitz (Transport)
• Changed squad symbol to a Sdkfz 251 to differentiate it from the Opel Blitz (Resource).
• Fixed veterancy 5 reinforcement time bonus stacking with other Opel Blitz/Sdkfz 251.

Update: 4 Feb @ 8:28am

Update: 4 Feb @ 4:15am

Team Weapons (MG42, MG34, PaK40 and Reketenwerfer43)
• Gunnery Sergeant upgrade now grant additional range to all (including mortar barrages) as well as accuracy and penetration (AT-gun only).

Super Heavy Tanks
• Added ownership check to insta-kill chance to avoid triggering it on friendlies.

Update: 3 Feb @ 7:04am

Supply Cache
• Bunker now has a 90 sec cooldown.

Infantry FoB : Anti-Tank Operations
• Fixed the aura giving way more damage and range than intended.

Reservist
• Fixed issue where merging reservist would find themselves without a weapon.

Update: 3 Feb @ 5:44am

Ostruppen :
• Reduced upgrade time for all weapon upgrade (except MG42) from 1 to 0.25.
• Increased cost of MP40 from 2 to 5.

Grenadier :
• Veteran Squad Leader is now correctly equipped with the advertised MP44.
• Restored Rifle grenade for Grenadier squad.
• Reduced munition cost from 30 to 15 (basic variant only).
• NEW ability : Rifle Grenade Volley. Require Veteran squad leader. Each model in the squad fire a rifle grenade toward the targeted area.

Panzergrenadier
• Fixed typo for the Heavy Panzergrenadier upgrade.

Volksgrenadier :
• Assault Package will now grant an additional StG44 for each Bolster Squad upgrade researched.

Transfer Orders :
• Basic version no longer require first upgrade.
• Basic version fuel cost and benefit halves.
• Duration and cooldown changed from 1 to 0.25.
• Improved version (after first upgrade is researched) yield increased from 10 mp/8 munition to 12.5 mp/10 munition per minute.
• Improved version (after second upgrade is researched) now have both a 30% chance to grant either a Reservist Ostruppen Squad (OST)/ Reservist Volksgrenadier (OKW) or 60 munition (instead of 50).

Counter-barrage (Panzerwerfer and Walking-Stuka) :
• Are now more accurate over extreme distance.

Sniper :
• NEW ability : Take Position. Toggle ability. Sniper go prone, can't move and have a 20° angle sight but gain 100% weapon range, +50 sight radius, 25% weapon accuracy, -25% received accuracy and -50% received suppression.
• NEW ability : Rapid Fire. Timed ability. Cost 20 munition. 90 sec cooldown. -66% weapon cooldown, -50% weapon reload time and -66% weapon accuracy (miss one shoot out of three, eight if Take Position is active).

Elite Sniper :
• NEW ability : Critical Shot. Aim carefully at a vehicle/solider before shooting. Will detonate grenades or other explosive on a soldier, have a good chance to ignite ammunition inside a tank or provoke an engine fire damaging the tank over time. Heavy cannot be insta-kill but will take various amount of damage, including the engine fire instance.
• NEW ability : Neutralization. Similar to Critical Shot except instead of trying to ignite ammunitions to destroy the vehicle, the sniper aim to neutralise it's crew with minimum damage to the vehicle itself.
• Changed the way collateral works : now use weapon AoE to hit up to two additional target in a small cone behind the initial target.

Retreat point (OST and OKW) :
• Removed reinforcement time penalty.

All relevant infantry :
• Standardized non-standard models cost and reinforcement time with the rest of the squad (include Hauptmann bodyguard variant).

Pioneer/Sturmpioneer :
• Increased reinforcement cost from 5/8 to 15/19.

Ostruppen :
• Reduced reinforcement cost from 17 to 10.
• Changed Grenadier squad leader model to Ostruppen model.

Elite Ostruppen :
• Increased reinforcement cost from 17 to 18.
• Increased reinforcement time from 3.5 to 5.

Hauptmann (all variant) :
• Reduced reinforcement cost from 42 to 21.
• Increased reinforcement time from 1 to 7.

Terminator :
• Increased reinforcement cost from 20 to 25.
Note : one particular model of the squad was taking almost 10 sec to reinforce and costed 45. Total cost unchanged.

Bunker :
• Medic and Command upgrades no longer are mutually exclusive.
• Increase capacity to 12.

Le FH18
• Fixed OST variant having the vanilla barrage ability.
• Reduced cooldown of counter-barrage toggle from 60 to 0.
• Fixed vet 4 regular barrage cooldown finishing faster than the ability, locking it out permanently.

Jagdtiger/Elefant
• Added range reticule.

Kônigstiger (105 mm canon)
• Fixed main gun ignoring prioritize vehicle.

Kubelwagen
• NEW ability : Suppression fire. Basically a lightly modified clone of the USF bar supression ability. Cost 20 munitions. Require veterancy 1.

Half-tracks (Allies)
• Increased hold capacity to 24.

Sdkfz 251 half-track
• Increased hold capacity from 18 to 24.

Sdkfz 250 half-track
• Reduced build time from 40 to 30 to be in line with other half-track units.

Opel Blitz (transport)
• Added to OKW T1 HQ. Cost 150/15 (mp/fuel). 30 sec build time.
• Increased hold capacity from 12 to 24.
• Increase effective hit point to 300 (still have 240 hp but now have -20% damage taken).
• Added veterancy (similar to sdkfz. 251 half-track + shared experience).
• NEW abilities : Deploy Anti-Infantry/Anti-Tank crate. Spawn a crate with randomized AI/AT weapon/team weapon. Cost 60/90 munitions. 90 sec cooldown. Require Veteran 1.

Reich Sentinel (Prestige Jagdpanzer IV)
• Fixed main gun ignoring prioritize vehicle.

Infrared StG 44
• Accuracy bonus versus cover now also apply to team weapon cover (E.g. ZiS-3 gun-shield when deployed).

Sprint (all variant)
• No longer cost munitions.