Age of History 3

Age of History 3

AnalyticalEngine
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Update: 16 Mar @ 1:25pm

Patch Notes. 0.6 Beta (Centurion).
(16 March 2025). 21:25GMT. Stable Release.
- Added support for custom UIs for modding. This can now be used in addCustomUI().
- Added primfix for MainMenu on Steam build. (game/Multiplayer.txt) is required for the current MainMenu to work.
- Began work on integrating Custom UIs.

Update: 15 Mar @ 10:40am

Patch Notes. 0.5 Beta (Rhine).
(15 March 2025). 18:44GMT. Stable Release.

- Added support for custom mapmodes (in-game, as well as editor mapmodes) for modding. This should now appear in-game next to the minimap.
- Loading tips have been overhauled.
- Custom loading tips are now possible by overwriting the relevant Bundle with locale support.
- Ellipses at the end of loading tips have been removed.
- Map scripting now supports loading both Population and Economy/BaseDevelopment data from Velkscala/Eoscala.
- Eoscala 1.0 - Gridded economic raster data from 10000BC-2022AD (GDP PPP), separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/eoscala_1.0
- Velkscala 0.5 - Gridded population raster data from 10000BC-2023AD, separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/velkscala_0.5
- Both Eoscala/Velkscala may be loaded in-game through the use of `console loadPopulationNumberData(arg0_provinces_file_path, arg1_numbers_file_path)` and `console loadEconomyNumberData(arg0_provinces_file_path, arg1_numbers_file_path)` respectively. You need to generate a provinces file from the loaded gamestate first and align it with those rasters. You can do so by using `console saveProvinceMap(arg0_file_path)`.
- Music framework allows for mods to use the `playMainTheme()` function upon game load. This function is semi-stable, and rarely results in Vorbis crashes, but it can happen.

Update: 10 Mar @ 4:12am

Beta version for developer testing.

Update: 28 Feb @ 6:08pm

- Finished adding Civilisation effects.
- Added Province effects.
- Fixed bugs related to the base 11:59 scenario not loading.
- Further Steam into AnalyticalEngine
-- Steam should now automatically start up on Windows/MacOS/Linux if not already started
-- This should fix both Steam and out-of-directory startup issues

Update: 28 Feb @ 8:22am

- CRITICAL BUGFIX: Fixed issues with setGlobalVariable() having duplicate namespaces, causing in-game editors not to work
-- Fixed some event handlers
-- Fixed in-game Custom UIs
- Added better .json parsing for mods with multiline descriptions

Update: 27 Feb @ 2:32pm

- Fixed working directory compatibility issues (Windows). This is a PRIMFIX and is not guaranteed
-- If you continue to run into issues with this in the meantime, make sure you run `java -jar AOC3-Source.jar` from the folder in which it is located.
- Fixed repo Deepscript Variable issues with merging
- Added Civilisation effects up to 'Politics (Internal)'
- Added additional military_framework functions, unit_framework, as well as fixed helper functions for dealing with Generals and Advisors
- Fixed loadGenerals()

Update: 26 Feb @ 10:34am

- Fixed merge rollback errors.

Update: 25 Feb @ 11:21am

- Deepscript Variables are no longer session dependent and will carry between saves.
- Refactored AOC3-Source.jar on GitHub.

Update: 25 Feb @ 8:16am

- Replaced Main Menu so that games can now be loaded. This was previously disabled in MP builds.
- Added gamestate variable functions for Deepscript. Saving/Loading not yet implemented.

Update: 22 Feb @ 1:08am

- Fixed issues related to the overhauled Regions editor.