The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Goatman 2.0
Showing 1-5 of 5 entries
Update: 11 Apr @ 9:20am

* Added External Item Descriptions support
* Made some slight tweaks to trinket hoarder
* Fixed a potential crash when starting a new Goatman run
* Fixed an exploit for one of Peep's synergies

Update: 3 Mar @ 6:19am

- Added some special costumes to Peep for transformations (singleplayer only)
- Fixed some animation triggers for Peep
- Fixed some visual bugs

The mod feels pretty much complete now so future updates will only be bugfixes

Update: 1 Mar @ 6:11am

I revamped the entire code for the mod so a ton of changes were made that aren't effectively noticeable (or at least shouldn't be). There might be a few bugs I still need to fix but I need more time and playtesting. The main changes made are the following:

- FOR CO-OP: 2 Peeps are now able to differentiate the players who own them, each catering to their respective player's stat, items and animations (this in theory should make 2 Tainted Goatmans in one run doable).
- FOR CO-OP: fixed Tainted Goatman's tear stat progressively getting worse every stat update
- 2 Peeps have a very slight difference in positioning to help distinguish one another
- Having more than 1 Peep attached to a single player still doesn't affect damage but might increase the effectiveness of synergies
- Peep's Technology synergy was buffed
- Added a new synergy for items that allows the player to fire multiple tears at once (ala Inner Eye)
- Fixed some oversights in the detection of synergies
- Fixed bug where Peep might occasionally target and hurt another player character (including instances like Jacob and Esau)
- Fixed bugs in relation to rerolls like D4 so that you can't lose your starting items
- Fixed a couple of visual bugs

Update: 21 Feb @ 2:02pm

Update: 21 Feb @ 11:54am