Victoria 3

Victoria 3

Espionage Remastered
Showing 11-20 of 33 entries
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Update: 11 May @ 3:59pm

Woop it's my birthday today - spent it modding so here's an update!

## Latest Changelog
+ Updated event name that didn't make sense.
+ Reduced the amount of time the piracy modifier gives loot for.
+ Adjusted Support Slaves to now move slaves to three random states with a port in the root country, rather than just the capital.
+ Fixed an error with the external security law where it would spam errors due to invalid scope for AI logic.
+ Added foundations for Develop Nation journal entry and action.
+ Added events for Send Advisors and its military and cultural equivalents for the target country. Previously it wasn't obvious when you received the bonus.
+ Added Steal Technology, related events, and AI.
+ Added the ability to request Send Advisors and related actions from great powers.
+ Fixed AI acceptance for Fund Armaments.
+ Fixed AI acceptance for Send Advisors and its military and cultural equivalents.
+ Fixed the event cost game rule.
+ Added game rule to disable tech stealing as some may consider it too strong.
+ Fixed military attache costs to match advisors and cultural exchange.
+ Updated thumbnail and version number.
+ Rewrote localisation for the game rules to look better and read better. It now shows which ones are added by the mod.
+ Rewrote localisation and added a tooltip for the easter egg event.


## Known Issues & Bugs
+ Election Interference may not auto-end if the country removes voting.
+ AI does not make any specific decision regarding election interference, its choice of party is random.
+ Countries can request advisors/attaches/exchange without having the required influence for it.

Update: 29 Apr @ 11:21am

Fixed the fixed thumbnail.

Update: 29 Apr @ 11:18am

Fixed thumbnail.

Update: 29 Apr @ 11:13am

Updated thumbnail.

Update: 29 Apr @ 10:13am

## Latest Changelog
+ Fixed the easter egg event which was triggering anually.

## Known Issues & Bugs
+ Election Interference may not auto-end if the country removes voting.
+ The new gamerule is completely untested, may not work.
+ AI does not make any specific decision regarding election interference, its choice of party is random.

Update: 28 Apr @ 11:54am

## Latest Changelog
+ Reduced the chance of advisors/attache/cultural exchange.
+ Fixed a slight error in localisation for Fund Piracy.
+ Removed liberal support for external security law.
+ Reduced costs for Election Interference and Fund Piracy.
+ Added easter egg event.
+ Fixed an issue with Election Interference not triggering after a previous bug patch.

## Known Issues & Bugs
+ Election Interference may not auto-end if the country removes voting.
+ The new gamerule is completely untested, may not work.
+ AI does not make any specific decision regarding election interference, its choice of party is random.

Update: 18 Apr @ 1:16pm

## Latest Changelog
+ Fixed an issue where the election interference event would appear for a split second before closing when the target country was not in an active election.
+ Created the foundations for Steal Technology. This may not work due to not having a way to check through all technologies a country has researched. Requires further investigation.
+ Prepped Steal Commander action, event, and localisation.
+ Prepped Develop Nation action, event, and localisation.
+ Reduced 'Fund Nationalists' chance as it was set high for testing and accidently left in.
+ Fixed an issue with Sow Discontent not giving the money to pops in the target country.
+ Fixed an issue with Support Nationalists not giving the money to pops in the target country.
+ Removed vanilla game files left in accidently, which would have broken compatibility specifically with mods modifying some vanilla journal entry progress bars.
+ Double the amount of influence gained from the institution per level to encourage more competition and espionage.
+ Increased AI chance to pass the Espionage law; if they are a major power and above they consider it of national importance.
+ Added journal entry, action, events, and modifiers for Fund Piracy.
+ Added action, events, and modifiers for Support Slaves.
+ Replaced some static event costs with dynamic ones relevant to the event, as the static costs don't scale with country size.
+ Increased the potential for AI to send advisors, military attachés, and cultural exchanges.
+ Removed some unnecessary AI restrictions on actions to encourage the AI to use the features.
+ Increased chance of election interference event triggering.
+ Updated mod thumbnail.

## Known Issues & Bugs
+ Election Interference may not auto-end if the country removes voting.
+ The new gamerule is completely untested, may not work.
+ AI does not make any specific decision regarding election interference, its choice of party is random.

Update: 29 Mar @ 7:20pm

# Latest Changelog
Added events for Assassination action.
Setup trigger events, leader selection, and target selection events for Assassination action.
Added localisation and flavour for Assassination events.
Adjusted every action to not display in the right-click menu unless the required institution level is acquired.
Updated action icons to better represent their actions.
Reduced cost values.
Improved localisation to make the buttons and events use much better English and feel more polished.
Rewrote flavour text for events.
Removed unnecessary localisation.
Adjusted arms funding to now make the target country extremely reliant on your funding and weapons trading.

## Known Issues/Bugs
Election Interference may not auto-end if the country removes voting.
The event for Election Interference may fire and show for a brief second when there are no elections on in any targets.
The new gamerule will not work.

Update: 12 Mar @ 1:21pm

Fixed mod thumbnail.

Update: 12 Mar @ 1:18pm

## Latest Changelog
Added foundations for Assassinations.
Established Journal Entries for Assassinations.
Fixed Election Interference not having institution requirements.
Added diplomatic relevance requirement for Support Nationalists and Agitate for Liberty.
Reduced cost of most diplomatic actions.
Reduced event costs.
Added gamerule for the cost of events. (Untested)


## Known Issues/Bugs
Election Interference may not auto-end if the country removes voting.
The event for Election Interference may fire and show for a brief second when there are no elections on in any targets.
The new gamerule may or may not work.