Project Zomboid

Project Zomboid

[B42] ZuperCarts - Carts & Trolleys (Forked)
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Update: 6 Apr @ 5:49pm

(part 2) -- Rolled back trolley encumbrance change due to issues.

Update: 6 Apr @ 4:37pm

--April 6th, 2025-- -- Fixed an issue where carts & trolleys wouldn't switch to their model with boxes when containing items. -- Officially marking duplication issues as resolved. -- Adjusted trolleys to have lower encumbrance than carts due to being collapsible. -- Remade the original trolley texture to be less... "pristine". -- Added two new color variants to trolleys (red and green)... these are also less "pristine". -- Red carts spawn around 20% of the time; green carts spawn around 10% of the time.
The new textures should make the trolleys appear less jarring, especially in play-throughs much later on in the apocalypse (like 10 Years Later).
Let's face it: in 1993 Kentucky the majority of trolleys wouldn't be brand new as it is.
In the future I will, however, include more pristine variants/ability to repaint trolleys.
Consider this more or less a "test run" for multiple carts/trolleys types.
Yes, I do want to eventually include multiple skins for shopping carts, but this will require a lot more work.
Also, I tried implementing the ability to change keybinds, but it refused to work. I am... over it.
You can change the keybinds in ZuperCartDebugger.lua (mods\[B42] ZuperCarts - Carts & Trolleys (forked)\42\media\lua\client):
Lines 296-318.

Update: 30 Mar @ 3:18pm

--March 30th, 2025 (part FOUR lol)-- -- Hotfixed an issue with broken keybinds.

Update: 30 Mar @ 12:05pm

--March 30th, 2025 (part three)-- -- Hotfixed an issue breaking the hotbar.

Update: 30 Mar @ 10:42am

--March 30th, 2025 (part two)-- -- Fixed a duplication issue by reworking the equip/unequip for inventory functionalities. -- I apologize for the "broken fix" earlier today, but I had to just in case I couldn't get the full fix working today. At least then players weren't losing items.

Update: 30 Mar @ 8:56am

--March 30th, 2025-- -- Introduced a temporary fix for the duplication issue. The game will now allow you to duplicate carts, but the glitched one will be removed from your hands. Use the 'G' keybind and in-game context menu (not the inventory menu) and you won't have any issues. -- Fixed an issue where the "common" folder somehow was renamed "Common".

Update: 29 Mar @ 7:55am

--March 29th, 2025-- -- Changed cart/trolley handling logic to fix a duplication bug & similar issues. -- Removed message about YouTube.

Update: 25 Mar @ 2:19pm

--March 25th, 2025-- -- Fixed MOST animation issues. -- Streamlined the code for the cart/trolley dropping method. -- Fixed functionality for right-click inventory options, now Equip and Drop are back and fully functional in inventory UI.

Update: 24 Mar @ 4:50pm

--March 24th, 2025-- -- Fixed an issue with the vanilla nested/subcontext menus. ^^^They should be mostly patched out. Will continue to work on a complete removal.^^^ -- Fixed an issue with "dropping" context menu failing past 37 capacity in the cart/trolley. -- Fixed an issue with cart duplication involving inventory & vehicles. -- Fixed an issue where items could also be duplicated within carts. -- Fixed an issue where player could equip an already equipped cart/trolley and get a duplicate version placed on the ground with duplicated items. -- Tested to ensure is working appropriately after 42.6.0 patch.

Update: 20 Mar @ 4:59pm

--March 20th, 2025 (part 2)-- -- Performance hotfix. Fixed some redundancies and cleaned up code functions a little bit.