Project Zomboid

Project Zomboid

[B42] ZuperCarts - Carts & Trolleys (Forked)
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Update: 20 Mar @ 2:08pm

--March 20th, 2025-- -- Hotfix for items being yeeted from existence when equipping a cart/trolley (I am deeply sorry again to anyone this affected).

Update: 19 Mar @ 5:09pm

Update: 16 Mar @ 3:31pm

--March 16th, 2025 (part 2)--
-- Added keybind to equip and unequip carts & trolleys ('G' by default).
-- DESPAWN DEBUGGER option now ONLY removes carts/trolleys within a 10 tile radius (very small). So if you want to delete a cart/trolley you accidentally spawned, just take it out in the woods and use the debug remove option or something.
-- Removed a lot of old 'comments' in the LUA's (modding thing).

Update: 16 Mar @ 2:31pm

--March 16th, 2025--

-- Containers now ACTUALLY hold 48 weight (actually 49, now!).
-- Dropping cart/trolley is now instant. Why wouldn't it be? Your character just "lets go of it".
-- Made the "Equip Cart/Trolley" menus the forefront of functionality (this is beneficial).
-- Removed boatloads of fluff in the top level media folder.
-- Added "future plans" list to Steam Workshop description.

Update: 15 Mar @ 6:08pm

--March 15th, 2025--

-- Containers now hold 48 weight. More is planned in the future, but I will need time. [Cart/trolley will update when next equipped]
-- Fixed drop cart/trolley in inventory not working.
-- Combined "known issues"/"currently working on" into one menu on the workshop.

I have a lot more things planned, but I swear this mod is cursed. A lot of dead ends fixing some bugs...
But I have not given up. And I don't plan on it. At least they finally hold almost their original value (48 vs. 49) again.
And without messy Java modding!!!

Update: 12 Mar @ 5:01pm

--March 12th, 2025--

Fixed the dynamic spawn system and introduced chance spawns.

Update: 11 Mar @ 5:07pm

--March 11th, 2025--
1) Added a new condition for the cart/trolley respawn fix to completely disable the entire building a cart/trolley spawns in from allowing cart/trolley respawns.
It's not the way I wanted to do it... but they spawn plenty as it is. Also, I may leave the debug spawn option in for those who wish to use it.

2) Fixed 42.5 update issue that caused the cart/trolley to be dropped when equipped if the player moved.

Update: 9 Mar @ 9:57am

--March 9th, 2025--
1) Implemented (probable) fix for cart & trolley spawn duplication.

2) Implemented debug for players with saves that have suffered from the overspawning issue of cart & trolleys (PLEASE READ DEBUG OPTIONS)

Update: 5 Mar @ 1:59pm

--March 5th, 2025--
Fixed modder error with commenting out print function incorrectly (thank you Rachel L)!!!
Fixed snake paradox issue by adding functionality to prevent carts & trolleys from being put within themselves (thank you DaLoneGuy)!!!
Fixed some other minor errors and optimized some code a little bit.

EDIT: Also updating future date formatting to be understandable no matter nationality.

Update: 4 Mar @ 3:23pm

--03/04/2025 pt. 2--
Implemented a few hotfixes.
Added sandbox options functionality to disable/enable dynamic spawns (disabling the dynamic spawns mid-game does not require game restart, but enabling them does.)
Changed some spawn variables and moved spawn room text from spawning lua's to their own lua.
Commented out no-longer needed 'print' functions to eliminate console.txt clutter.
Removed the tsarlib requirement!!!