Garry's Mod

Garry's Mod

Half-Life: Source "HD" Asset Pack
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Update: 22 Mar @ 11:35am

- Fixed broken texture on satchel detonator.
- Changed VMT for the snark's eye on the viewmodel so it glows in the dark

Update: 22 Mar @ 11:10am

Used vtf-tools[github.com] to remove mipmaps, thumbnails, alpha channel from all VTFs (except the HUD weapon select icons) to reduce overall addon size. As a side effect, all VTFs are also bumped up from version 7.1 to version 7.2.

The size of the addon is now 13MB as opposed to 18MB when initially uploaded to the workshop.

Update: 21 Mar @ 8:28pm

- Removed duplicated or otherwise very similar textures.
----- Consolidated some "chrome" textures. Specifically, the tau cannon / gauss gun, crossbow, and some brass somewhere on the satchel charge.
----- Low-res textures which had an equivalent higher-res texture (the crowbar and grenade) have been removed, and the respective higher-res texture + normal map are used instead.
------ Some slightly stretched (but otherwise identical) textures have been removed in favor of the non-stretched textures. This includes the alien grunt's hivehand and the "primer" rocket projectile textures.
------ Removed an extra nearly identical leg texture from the alien grunt.
- Resized all spawnmenu icons from 256x256 to 192x192.
- Edited all VMTs to have consistent formatting and the "$model" tag.
- Removed HL1 crowbar sound effects in favor of marking an existing addon as a required/optional workshop item.
- Changed flags on all VTFs (except an absurd 1024x1024 texture used on a rock gib model) to always use highest-resolution mipmap.
------ This doesn't actually reduce the file size, it just tells the engine to ignore loading the lower-res textures.
------ I need to figure out how to remove the mipmaps from the VTF files w/o having to manually export and then re-import through VTFEdit (which would reduce their quality w/ DXT compression).
- Removed unnecessary ".dx80.vtx" and ".sw.vtx" files.
- Removed collision meshes on models that did not have any issues using the original Half-Life: Source ones (headcrab, houndeye, alien grunt), now making the game a requirement for the addon to work correctly.

Update: 21 Mar @ 4:14pm

Initial upload with gmpublisher[github.com].