tModLoader

tModLoader

WHummus' Calamity/Thorium Balancing
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Update: 3 May @ 7:50am

Version 0.3.1.2 has been published to Stable tModLoader v2025.3

- (Hopefully, may need help testing this one) Fixed a bug with Zephyr's Ruin being much stronger in multiplayer than intended (Done by removing the lightning strikes ability to hit more than once ever)

- Rogue 101 version 3 moved to Post Providence from Post DoG

- Also added compatibility with Community Souls expansion for specifically Rogue 101: Volume 4 so that now also has the Exhaustion removing effect

Update: 2 May @ 7:00pm

Version 0.3.1.1 has been published to Stable tModLoader v2025.3

- Fixed a fun bug where unequipping rogue 101 volumes 2 or 3 while holding a non-non consumable throwing weapon added exhaustion to any weapon

- Palm Cross size reverted back to x5 as projectile scaling doesn't seem to work well with it
- To compensate Palm Cross damage increased to 15 from 11

Update: 2 May @ 5:36pm

Version 0.3.1 has been published to Stable tModLoader v2025.3

- Calamity Crossmod Vulnerabilities is now a dependancy for the mod
- Rogue 101 Volumes 2 and 3 will now completely remove exhaustion when equipped!
- Due to this Mermaid Canteen is now also used in the crafting of Rogue 101 Volume 2 (and it will now actually use the rogue emblem instead of the multiclasser's emblem)
- Added Recipes for the Thorium pre-boss enchanted weapons! (And Volt Hatchet)

- Ice Fairy nerf completely removed
- Wind Reaver damage reduced from 20-16 (For real this time I simply forgot last patch)

Update: 2 May @ 9:08am

Version 0.3 has been published to Stable tModLoader v2025.3

- Added balance changes to all weapons that are obtained before any hardmode boss (See change notes for more details)
- Removed the ability to craft Cobalt and Palladium Throwing Spears
- Auric bars should no longer take primordial essences to craft (Currently bugged but when Ragnarok fix is released will be active)
- Yharon spawn egg now takes primordial essenses to craft instead, now making them required to beat the game
- A few small recipe fixes like Jelly Slicer now requiring the Static Refiner to be crafted

- Re-tiered a few Thorium and Thorium Bosses Reworked accessories to more appropriate points in progression, to list them here:
- Rogue 101: volume 2 - Post WoF -> Post Plantera
- Rogue 101: volume 3 - Post All Mech Bosses -> Post DoG
- Loudener - Pre-Boss -> Post Buried Champion
- Impulse Amplifier - Post Skeletron -> Pre Boss
- Sealed Contract - Post Lich -> Post Lunatic Cultist
- Fan Donations - Post Golem -> Post Lunatic Cultist

Update: 26 Apr @ 1:51pm

Version 0.2.4 has been published to Stable tModLoader v2025.2

- Primordials armours moved to Auric tier for now (since they are insanely strong for post DoG)
- Universal headset removed for now due to being strange to fit in any point in the game right now, could be reworked later
- Sigil of a Cruel World now used in the making of the omni-speaker

Update: 26 Apr @ 8:53am

Version 0.2.3 has been published to Stable tModLoader v2025.2

- Primordials armours moved to Shadowspec tier for now (since they are insanely strong for post DoG)
- Sigil of a Cruel World and Universal Headset re-tiered to more appropriate stages in progression (see change logs for more detail)
- Fire Hazard damage reduced

Update: 24 Apr @ 5:43pm

Version 0.2.2 has been published to Stable tModLoader v2025.2

- Begun Hardmode changes with pre-boss melee and ranged. For more details see the change list
- Setup a Discord server for mod feedback and generally chatting Terraria. Linked at the bottom of the description

Update: 21 Apr @ 6:14pm

Version 0.2.1 has been published to Stable tModLoader v2025.2

- Another round of changes for the Light's Lament, Renew, The Windmill, Equivalent Exchange, Wind Reaver and other radiant weapons
- Dark Contagion has been re-tiered from post WoF to post Slime God alongside some balance changes

Update: 20 Apr @ 1:02pm

Version 0.2 has been published to Stable tModLoader v2025.2

- Added balance changes to Radiant and Symphonic pre hardmode weapons, meaning all pre-hardmode changes are complete (May at a later date go through Calamity and more vanilla weapons but focused mainly on Thorium and Thorium Compatability content for now)
- Please do note that quite a few weapons damage changes are not complete yet due to a mod compatability issue between tPackBuilder and Ragnarok however will be done as soon as is possible through tPackBuilder, for what exactly is changed, refer to the change list linked in the mods description

Update: 19 Apr @ 7:49pm

Version 0.1.11 has been published to Stable tModLoader v2025.2

- Added balance changes to Melee, Ranged, Magic and Rogue pre hardmode weapons (May at a later date go through Calamity and more vanilla weapons but focused mainly on Thorium and Thorium Compatability content for now)
- Please do note that quite a few weapons damage changes are not complete yet due to a mod compatability issue between tPackBuilder and Ragnarok however will be done as soon as is possible through tPackBuilder, for what exactly is changed, refer to the change list linked in the mods description