tModLoader

tModLoader

WHummus' Calamity/Thorium Balancing
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Update: 18 May @ 3:35pm

Version 0.7.6 has been published to Stable tModLoader v2025.3

- A small round of changes bringing the mod progress up to post 2nd Mech boss
- Also the Adamantite and Titanium Ricochet have been removed

Update: 18 May @ 6:27am

Version 0.7.5 has been published to Stable tModLoader v2025.3

- Balance changes added to most Thorium post 1st mech boss weapons
- Also added buffs to the Calamity Bell and Sonic Amplifier

Update: 17 May @ 1:14pm

Version 0.7.4.3 has been published to Stable tModLoader v2025.3

- A buff to Arctic Reinforcement and a new buff to the Zenith

Update: 16 May @ 11:34am

Version 0.7.4.2 has been published to Stable tModLoader v2025.3

- Nerfs to Milky Way, Nightmare Freezer and an increase to the Contracts cooldown

Update: 16 May @ 6:54am

Version 0.7.4.1 has been published to Stable tModLoader v2025.3

- Buffs to Renew, Wind Chimes and Bone Trumpet

Update: 15 May @ 9:04am

Version 0.7.4 has been published to Stable tModLoader v2025.3

- Some more changes from the Infernal Eclipse of Ragnarok mod, White Dwarf armor's set bonus (and enchantment from Community Souls Expansion) now have a cooldown of 2 seconds
- Alongside this Renew and Birthplace of Stars have a gained a 5 second cooldown, with my original Renew nerf being removed to compensate
- The life regen boosts given to the Subspace wings and Terrarium wings have been toned down to 2 and 4 respectively

Update: 14 May @ 2:02pm

Version 0.7.3 has been published to Stable tModLoader v2025.3

- Inspiration decreases have been added to the following weapons, Sonar Cannon, Nocturne, Cobalt Gong, Hell's Bell and Wind Chimes
- Balance changes made to the Jellyfish Jam, Return to Sludge, Violince and Calaveras
- Thanks to Akira of the Infernal Eclipse of Ragnarok mod, Soul Anchor has now been massively nerfed (but most likely still very strong in a difficuly like Infernum)
- also from IEoR, Scythe of the Abandoned God now scales throughout the game and should roughly be on par if slightly better than the best options at those tiers of progression
- Crackshot Colt has received some buffs and Midas Prime's usability has been improved

Update: 13 May @ 12:22pm

Version 0.7.2 has been published to Stable tModLoader v2025.3

- This mod now features the auto-thorium boss scaling from Infernal Eclipse of Ragnarok
- The Primordials have been moved to post DoG in line with what is intended by Thorium Bosses Reworked, and it's weapons have been adjusted accordingly.
As well as this, Reality breakers will now be on that same tier, also rebalanced
- Champion's Swift Blade is now considered "Melee" instead of "True Melee"
- Bat scythe's thrown projectile now deals damage every tick so it should now deal more damage
- Fire Hazard has received yet another nerf
- Catalyst's Scythe of the Abandoned God now also shares the True damage change of being weaker with summons active
- Fixed an issue that made Rune of Kos bosses unspawnable post Providence if the Ragnarok config for "Providence Spawning Changes" is true

Update: 12 May @ 3:07pm

Version 0.7.1 has been published to Stable tModLoader v2025.3

- As part of a collaboration with the Infernal Eclipse of Ragnarok team, added their changes to make the Ragnarok armor helmets craftable via ecto-mist crafting the unofficial bard/healer helmets
- Also added as part of this their changes to the Magick staff, finally having it inflict every debuff of it's ingredients
- A few whip changes, the Leather whip is now craftable for 8 leather at a loom, the Snapthorn in Catalyst has it's attack speed nerf removed and Coral Crusher has been buffed a smidge

Update: 11 May @ 3:25pm

Version 0.7.0.1 has been published to Stable tModLoader v2025.3

- Fixed the issue where the "Boots" toggle in community souls expansion needs to be turned off in order to work with this mod