Arma 3
Warriors Haven Framework (Yulakia)
Showing 11-19 of 19 entries
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Update: 31 May @ 9:13am

- Add default CBA mission settings for LAMBS Danger, Death and Hit reactions, and Hide Among The Grass
- Tweak publicvariableval.txt BattlEye filter to kick for all patterns

Update: 27 May @ 7:09pm

- Add gamemode port for Kingdom of Regero
- Add two OPFOR factions: CUP Takistani Army, CUP Takistani Militia
- Four optional BLUFOR factions: NATO, NATO (Pacific), CUP US Army (Woodland), CUP USMC (Woodland)
- Add custom vehicle respawn system to replace vanilla Vehicle Respawn modules
- Add CBA scalar setting to adjust Annex Region composition density
- Add CBA setting to change player/recruit identities (currently only affects voices)
- Add `CfgDisabledCommands` and optional `CfgRemoteExec` for server security
- Add recommended BattlEye filters[github.com] for dedicated hosters
- Support randomized factions for side missions, independent from the current main mission's faction
- Increase Destroy Barracks and Destroy Roadblock kill count threshold from 60% to 70%
- Increase Destroy Armor mission radius to 250m
- Change a few task icons to make them easier to distinguish
- Improve officer placement in communications subobjective
- Increase update frequency of incapacitated status message
- Avoid generating Annex Region missions within proximity of players
- Optimize magazine repacking to more consistently remove magazines
- Hold recruits from self-reviving when carry action is in-progress
- Enable `setMissionOptions` damage tweaks
- Enable `AIThinkOnlyLocal` optimization (requires Arma v2.18 profiling branch or v2.20+)
- Simplify implementation of vehicle servicing sounds
- Allow turning off saved loadouts by changing the Collection ID CBA setting to "" or "default"
- Prefix object variables used in Secure Intel mission
- Reorder lobby slots to prioritize infantry roles first
- Reduce Unload action priority to prevent accidental unloading of prisoners
- Randomize AI courage levels to make them more susceptible to suppressive fire
- Fix regression in last update preventing Annex Region from scaling with location size, always leading to small AOs
- Fix turret wreck spawning in stairwell of tower HQ for Eliminate Commander subobjective
- Fix Escort/Set Free actions showing on prisoners still seated in their vehicle
- Fix freed prisoners willingly boarding their captive's vehicle and never getting out
- Fix race condition potentially causing Annex Region reinforcements to not be garbage collected
- Fix OPFOR turrets sometimes auto-rearming while a player is manning the turret
- Fix player-deployed quadbikes not being garbage collected in multiplayer
- Fix magazine repacking completion sound not playing consistently
- Fix headshot sounds not playing after a recent update to Project SFX: Remastered
- Fix minor inconsistency in incapacitated colors between 3D icons and map icons
- Fix incapacitated status potentially showing opposing players/recruits as the nearest medic
- Fix incapacitation loop potentially being interrupted on remote units

Update: 12 May @ 6:41pm

- Add Airport and NameLocal location types for Annex Region mission
- Add faction checkboxes in CBA settings, obsoletes "Faction Pool" editbox (yup, another breaking change)
- Spawn some OPFOR guards around repair depot sub-objective
- Include mission radius when checking distance to respawn markers
- Enable outlines around overhead icons to improve contrast
- Fix improper localization of world name in the Getting Started summary
- Fix some missing props in CUP variant of Destroy Barracks composition

Update: 11 May @ 8:10pm

- Add "Faction Pool" CBA setting for custom faction subsets
- Add vanilla ports for the following missions: Destroy Barracks, Destroy Repair Depot, Eliminate Commander
- Add vanilla port of service depot in Destroy Armor mission
- Anchor overhead icons to unit's spine to reduce erratic movement
- Replace dead and incapacitated overhead icons with a more visually distinct heal symbol
- Show detailed icons on units selected via commanding menu, or within close proximity of player
- Add trait-specific images (engineer / medic) to overhead detailed icons
- Fix Hilux BMP-1 technicals acting as AA coverage against halo jumps
- Fix reviving from prone occasionally succeeding before the healing animation could finish
- Fix being able to use Detain keybind while incapacitated
- Remove "Current Faction" CBA setting, obsoleted by Faction Pool

Update: 9 May @ 10:53pm

- Add new overhead friendly 3D icons, inspired by Team Name Tags
- Add CBA settings for friendly icon colors and style
- Improve text clarity for friendly map icons
- Automatically remove binoculars from prisoners
- Fix script error when enabling group-only 3D icons setting
- Fix map closing when taking damage after halo jumping

Update: 6 May @ 1:08pm

Minor update:
- Fix revives being cancelled when revive animation is interrupted (better compatibility with Death and Hit reactions)
- Fix revive action having no effect when player/recruit has binoculars equipped
- Reduce default player/recruit damage scaling from 30% to 20%

Update: 8 Apr @ 6:14pm

- Add M4 Scorcher to the vehicle spawner catalog
- Hold recruits from self-reviving when being carried
- Add UAV terminal to default loadout for artillery gunners

Update: 30 Mar @ 8:26pm

Update: 30 Mar @ 8:25pm