Arma 3
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Warriors Haven Framework (Regero)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.623 MB
18 May @ 9:11pm
30 Jun @ 5:41pm
13 Change Notes ( view )

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Warriors Haven Framework (Regero)

Description
⚠️ This scenario workshop item has been deprecated in favour of our all-in-one workshop mod. Please play the gamemode there to receive the latest updates!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3514182772

Warriors Haven Framework
Warriors Haven Framework is our attempt at building an I&A gamemode from the ground up, porting over features we've developed in our own modification of Quiksilver's Invade & Annex, and rewriting other systems to make it easier for us to develop new objectives and functionality.

Source code: https://github.com/Warriors-Haven-Gaming/WHFramework/tree/regero

Map List
- Altis
- Mogadishu
- Regero (You are here)
- Tanoa
- Yulakia

Features
Warriors Haven Framework provides a reoccurring main objective and side objectives procedurally generated across the map, using terrain features and marked locations to take full advantage of the map's topography. The main objective aims for infantry-focused combat, providing lightly armored vehicles and turrets that players can dispatch with their firearms alone. However, players can also opt for combined arms tactics, with dozens of ground and aerial vehicles to choose from.

Worried about playing this gamemode alone? Recruits are always available to fight with you, capable of reviving and sustaining themselves in prolonged firefights. When you get incapacitated without a medic nearby, use up your medical supplies to revive yourself and get back into combat. If you're not keen on driving across the map to reach the next objective, request a halo jump from anywhere and dive down in a line of parachutes.

Factions
The following vanilla and CUP factions are available for OPFOR:
- CSAT
- CSAT (Pacific)
- AAF
- LDF
- Syndikat
- NATO *
- NATO (Pacific) *
- CUP AFRF
- CUP AFRF (Modern)
- CUP National Party of Chernarus
- CUP Takistani Army
- CUP Takistani Militia
- CUP US Army (Woodland) *
- CUP USMC (Woodland) *

Additional factions are supported with the following CDLC and mods:
- Expeditionary Forces
- Western Sahara
- RHSAFRF

* To fight against BLUFOR factions, you must enable them in the gamemode's CBA Settings. These factions are converted to the OPFOR side when spawned.

How do I play?
Once subscribed, you can host the gamemode by going to Server Browser > Host Server, and then select Warriors Haven Framework from the appropriate map. You may choose to host LAN if you want to play alone.

For dedicated server hosters, you will need to copy and rename the mission file from your workshop directory:
  1. Navigate to <Steam>/steamapps/workshop/content/107410/3484096450
  2. Copy the <numbers>_legacy.bin file into your server's MPMissions directory.
  3. Rename it to WHFramework.regero.pbo.
  4. In your server.cfg, use WHFramework.regero as the template name.

Dedicated server hosters may also consider using our suggested BattlEye filters[github.com] to improve security. See this DayZ BattlEye Guide[opendayz.net] for more information.

CBA Settings
Installing CBA_A3 allows server hosters and players to customize the gamemode to their liking in the Configure Addons menu. Various settings are provided for OPFOR factions, skill levels, max recruits, vehicle Active Protection Systems, self-reviving, number of objectives, and more. Without CBA_A3, the default settings are always used.

ACE Compatibility
Certain features like damage reduction and our revive system are disabled when ACE is loaded. However, we don't normally test ACE with this gamemode, so you may encounter issues with it.

Recommended Modpacks
Not sure of what mods to play with? Try one of our curated modpacks below:
- Gung Ho Collection (14 mods)

Can I publish derivatives of this gamemode?
Warriors Haven Framework is written under the MIT license, so you are free to modify and redistribute it as long as you retain the original license in your project. However, we recommend following these guidelines if you plan on publishing your version to the workshop:
  1. Remove "Warriors Haven Framework" from the workshop title.
  2. Include WHF somewhere in the title, for example "WHF Remastered (Altis)" or "The Righteous Spearhead (WHF)".
  3. In the description, add a notice explaining that your version is a derivative of Warriors Haven Framework.
  4. Under the above notice, include either a link to this workshop page, or a link to our GitHub repository.