Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦀(Complete Edition)
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Update: 2 Jun @ 3:19pm

ver. 4.1.4 (For real this time) XD

fixed a bug which caused the Tideguard units to take attrition damage for no reason

the "Tideguard" passive ability now grants +4 Melee Attack, +8 Melee Defence, while active

Tideguard Warriors now have Perfect Charge Defense, instead of only vs Large

added missing effect description to the "Legsnappers" spell

Update: 2 Jun @ 3:09pm

Disregard this, Kinda lame there is no way to clean up the version page, but it is what it is :/

Update: 2 Jun @ 3:04pm

Mistake, disregard this, I accidentally uploaded 4.1.3 twice...

Update: 2 Jun @ 2:23pm

ver. 4.1.3

Old Kelpbeard's Sanctuary settlements now ignore climate penalties

Fixed a bug which prevented Old Kelpbeard from earning his victory condition (may require starting a new campaign to take effect)

Added a new custom Long Victory reward for all Crustacean factions (Does not apply to old saves, needs new campaigns to take effect)

the Blue Scribes now get access to spells from the lores of Shell and Claw in their random spell pool

Update: 1 Jun @ 9:53am

ver. 4.1.2

Fixed a bug which prevented Crustacean factions from gaining diplomatic bonuses with one another (requires starting a new campaign to take effect)

Added diplomacy bonuses with crustacean factions to the following:
- King Crab's faction trait
- Old Kelpbeard's unique skill line
- the Crustacean Throne landmark
- the Ruins of Crustopolis landmark

Update: 1 Jun @ 5:53am

ver. 4.1.1

Increased experience granted by Old Kelpbeard's "Ancient Knowledge" offering from 2500 to 3000

Slightly increased acquisition rates for all followers

Update: 1 Jun @ 12:55am

ver. 4.1

Bug Fixes and Improvements:

Tidelord no longer has innate access to the Crustacean Pocket Pistol ability

Characters mounted on Spider Crabs now properly cause splash attacks against Infantry

Crustacean Artillery models now have unique visuals when destroyed

Fixed a bug which prevented Old Kelpbeard from building sanctuary addons

Fixed a texture bug which caused Spider Crabs to have different colours than intended

Fixed an asset error which caused Disciple units to be more taxing on graphical performance than necessary

New Buildings:

Crustacean Menagerie - allows recruitment of 3 new Bestial units.

New Units:

Crustavians - fast flying armour piercing war beasts

Giant Reef Snapper - affordable mid-tier single entity with a bonus vs large

Giant Reef Snapper (Battle Platform) - same as the previous unit, except that it also has gunners mounted on top of it.

Crustacean Battle Altar - A supportive war machine with access to various auras that buff allies.

New Mounts:

Reefspeaker - Giant Reef Snapper
Crustacean Prophet - Crustacean Battle Altar

Balance Changes:

All of the Warrior Monk/Disciple passives have been adjusted to give both Base and Armour piercing damage, bonus reduced from 25% to 15%
(This is effectively a buff to every unit except for the Disciples of the Claw who are nerfed by this)

Improved reload rate for Crustacean Grenadiers 10s -> 8s

All characters on Spider Crab Mounts gained increased HP (around +200 across the board)

Crustacean Pocket Pistol uses: 2 -> 3
Crustacean Cluster Bombs uses: 3 -> 2
Crustacean Hunting Net uses: 3 -> infinite

Others:

Adjusted starting armies for the Reefspeaker and Old Kelpbeard to include some of the new units

Made starting battle for Old Kelpbeard easier -2 Night Runners +2 Clanrats

Technologies have been adjusted to include buff for the new units

Adjusted garrisons for landmarks to include some of the new units

Buffed all of Crustacean Nobles unique unit buffing skill lines and added a new line that buffs Hardshell Units

Reworked Reefspeakers unique skill line to now include distinct buffs to Reef Snappers and Giant Reef Snappers

Reorganised the.Tidelord's skilltree, allowing the "Thrillseeker" passive to be picked at level 1

Reduced the construction time for the following building chains by 1 turn: Major Settlement, Barracks, Gunnery, Royal Barracks, Monster Barracks , Shell Income, Ports, Tidestones

Update: 27 May @ 1:16am

ver. 4.0.4

Fixed a bug which caused the Reefspeaker's unique army ability to crash the game when hovering over the icon

Update: 26 May @ 2:13pm

ver. 4.0.3

Fixed a bug which prevented King Crab from building ANY buildings... How did that happen?

Fixed a bug which allowed Old Kelpbeard to construct Sanctuary buildings in regular settlements

The Forge building now gives Barrier to armies in province, instead of armour.

Update: 26 May @ 7:38am

ver. 4.0.2

Fixed a bug which prevented Old Kelpbeard from constructing and upgrading landmarks.

Fixed some typos and spelling errors

Rebalanced Shell Income from battles:

Post Battle Captive shells are now capped at max 20 per battle
Shells from razing increased from 5 to 10
Tidelord rewards all give roughly twice as much shells as before