Total War: WARHAMMER III

Total War: WARHAMMER III

🦀The Crustacean Nation🦀(Complete Edition)
Showing 1-10 of 33 entries
< 1  2  3  4 >
Update: 17 Jul @ 1:24am

ver. 5.1.2

Bug Fixes:

- Fixed a bug which caused campaign victory objectives to fail if any of the target factions got confederated
- Fixed an issue which caused the Beastslayer's unique commandment to activate with a 1 turn delay.

Custom Battles updates:

- Crustacean Noble now has the Glittering Scales item in custom battles
- Old Ironclaw, Old Powderback, Old Hardshell and Old Chaosbane are now in the Extended Roster section in custom battles

Beastslayers Faction mechanic updates:

- Reduced base cost for Ranger Expeditions from 100 to 75 Shells
- Reduced Ranger Expeditions cost reduction from "The Greater Good" technology from 50 to 25 Shells
- Increased Ranger Outpost construction cost reduction from technologies from 50% to 75%
- Reduced research cost for all Ranger Exclusive Technologies from 200 to 150 Shells
- Reduced shells per turn cost for "Subdue the Beasts" commandment from 5 to 2

Fixed some typos

Update: 14 Jul @ 11:44am

ver. 5.1.1

Ranger Outpost
- Construction cost 1500 -> 2000
- removed effect: Corruption: -1

Increased maximum number of shells gained from captives from 20 to 25

fixed a bug which prevented the Beastslayer from building Allied Outposts

Fixed some typos

Update: 14 Jul @ 3:42am

ver. 5.1

Diplomacy base attitudes adjusted:
- Slaanesh 0 -> -20
- Chaos Dwarfs -100 -> -40

Crustacean Rangers
- Weapon AP ratio improved 9 ap/19 base -> 12 ap/16 base

Ranger Outpost
- added effect: "Gleaming Shells: +1 after winning a battle (factionwide)"

Beastslayer's Raiments item set:
- removed effect: "+1 Public Order (factionwide)"
- added effect: "Attribute: Snipe"

"Beastslayers" faction start with a trade agreement with Ropsmenn Clan (standard and easy difficulty only)

Fixed some typos

Update: 13 Jul @ 7:15am

ver. 5.0.1

Fixed an issue which caused starting enemy armies to be able to retreat when the battle was manually resolved.
They should now correctly get wiped out as long as you win the battle.

Update: 13 Jul @ 5:33am

ver. 5.0

New Content:

Added 5th Legendary Lord "Clawdius Beastslayer"

New Units:

- Great Dragon Shrimp
- Hardshell Cannonbacks (Mortars)
- Crustacean Rangers

Unit Balance:

Giant Reef Scuttler (Battle Platform)
- Reworked missile attack, it now fires more missiles over a longer period of time in a more condensed area, overall It's a buff (even though the missile dmg profile suggests otherwise) this also should make it so that the unit consumes 1 ammo per volley.
- Gold Cost 1350 -> 1450
- Now recruited at tier 4

Crustacean Battle Altar (unit and mount)
- added 15% Missile Resist

Crustavians
- renamed to "Dragon Shrimps"
- model updated
- Melee Attack 28 -> 32
- Melee Defence 32 -> 28
- HP per entity 205 -> 210
- Gold Cost 750 -> 800

Character Skilltrees:

Crustacean Noble
- "Globetrotter" skill now grants movement speed and vigour loss reduction to the entire army, on top of previous effects.

Crustacean Warlord
- Shell bash ability now deals twice as much damage and applies "Disoriented" instead of "Dazed"
- Seasoned Recruiter skill now also grants +1 recruit rank
- Can now mount a Great Dragon Shrimp

Technologies:

Improved Throwing Technique
- Range Bonus 20% -> 30%

Free Range Training
- now also grants +5 Leadership to affected units

Bullet Workshops
- now also affects Giant Reef Snapper (Battle Platform)

New Technology: "Heavy Munitions"
- +10% missile damage for Cannons, Shellcrackers and Hardshell Cannonbacks
- +10% explosive missile damage for Bombers, Grenadiers and Hardshell Cannonbacks (Mortars)

New Technology: "Bestial Might"
- +10% weapon streangth for Monsters and Beasts
- +10 Armour for Monsters and Beasts

Items:

- Crustacean Hunting Net: now has 3 uses, cooldown decreased from 90s to 60s
- Vanguards Tidelance: now imbues "Dazed" contact effect instead of "Disoriented"

Bug Fixes:

- Fixed some technology and skilltree effects having typos or missing effect ID's causing not all units listed to be affected by them.
- Added missing tags to some Crustacean Lords, which caused them to not benefit from some effects that buff all units.
- Fixed some diplomacy strings not showing up

Update: 25 Jun @ 5:03am

ver. 4.4

Difficulty:

Rebalanced all difficulty options
there are now 4 difficulty options "Easy", "Standard", "Challenging", "Brutal"

AI factions now start with the "Standard" situation

Balance:

Giant Reef Snappers (both variants):
- removed attribute: hide in forest
- added attribute: strider

Reefspeaker (Giant Reef Snapper Mount):
- removed attribute: immune to flanking
- removed attribute: wallbreaker
- added attribute: strider

Crustacean Battle Altar (unit and mount)
- removed attribute: hide in forest

Visual:

Added custom building icons, for the following buildings:
- Pastures chain
- Gathering Stones Landmark

Bugs:

Fixed a bug which caused starting opponents, to be able to retreat after battle, they will now be fully wiped out when that happens, as intended.

Update: 23 Jun @ 8:57am

ver. 4.3

Additions:
- Added new landmark to the Temple of Skulls settlement: "Ancient Gathering Stones", Old Kelpbeard starts with it on Easy difficulty, or when played by the AI.

Balance Changes:
- Giant Reef Snapper (both variants) +10 armour

Starting Location Changes:

- Adjusted starting armies on "Easy" difficulty (They are overall stronger, making the starts easier)
- Streamlined the starting locations for the AI starts of the crab lords, to be the same as the Easy starts for the player

Mechanic Changes:
- All ancient sanctuary upgrades now cost shells, even the one that focuses on generating shells.
- Adjusted loot values for Ancient Sanctuaries, (this should hopefully prevent Kairos from trading them to other factions all the time)

AI Changes:
- The tidelord can now recruit Tideguard units, when played by the AI
- The AI will now be more likely to construct landmarks

Misc.
- Fixed a Typo in the Martial Claw technology name (I literally only noticed it because "Our Second Wind" had the typo in the thumbnail of his YT video XD)

Update: 18 Jun @ 4:41am

ver. 4.2.1

Fixed a bug which caused all crustacean units to have their names displayed as "PLACEHOLDER" when used by the enemy.

Enabled the new file compression, reducing mod's size on disk.

Update: 18 Jun @ 4:14am

ver 4.2

Balance Changes:

Crab Levy (and RoR):
Melee Attack +2
Charge Bonus +2
Weapon Damage +1 AP/ -1 Base

Crustacean Slingers:
Melee Attack -2

Crustacean Grenadiers:
Melee Attack +4

Crustacean Royal Guard (Both variants):
+50 recruitment cost, +12 upkeep

Reefspeaker (Reef Snapper Mount):
+2 Melee Attack, to match generic Giant Reef Snappers

Upgraded most items, to be in line with the new item power level introduced in 6.2

Greatly improved the quality of items in Tidelord's Armoury

Others:

Expanded the name list for crustacean characters:
New Forenames:
Molton
Barnaclyde

New Family Names:
Scuttlesworth
Shrimpt
Invértébrois

Bug Fixes:

Fixed one of the Crustacean Prophet's skills having incorrect unlock requirements
Fixed a graphical bug, which sometimes caused crustacean levy hats to float above their heads
Fixed visuals for Reefspeaker's Reef Scuttler mount in campaign
Mounted characters no longer T-pose on the campaign map

Mod Compatibility:

Added innate compatibility with the following mods:
Tabletop Caps Reborn

Update: 3 Jun @ 4:12pm

ver. 4.1.5

Fixed some of the Tidelord's Great Deed rewards not activating

Fixed a bug which caused some technologies and skills to grant melee attack instead of armour.

Fixed a bug which caused custom victory conditions to not apply at the start of the campaign

Added missing UI description points to the Crustacean Warshrine unit and all the characters that got new mounts in 4.1

Fixed the "Legions of the Tides" skill, not requiring previous skills to be learned.

Added +8 Melee Defence to the "Legions of the Tides" skill