Total War: WARHAMMER III

Total War: WARHAMMER III

358 ratings
🦀The Crustacean Nation🦀(Complete Edition)
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Tags: mod
File Size
Posted
Updated
2.482 GB
31 Mar @ 9:22pm
17 Jul @ 1:24am
33 Change Notes ( view )

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🦀The Crustacean Nation🦀(Complete Edition)

Description
DISCLAIMER: This mod REQUIRES Mixu's Unlocker

Mod Description

This mod adds a fully playable campaign race of 🦀Crabs🦀 to the game.
The faction has:
  • 5 Legendary Lord (each with their own starting position and unique campaign mechanics)
  • 3 Generic Lords
  • 3 Generic Hero types
  • 30 Units
all of which are fully custom

Contact and Support:

If you want to follow the development of the mod, leave feedback or just Crab Around, please visit the Under Empire discord server [discord.gg] https://discord.gg/3JW34jgrRu
and drop a 🦀 in #the-crusteacean-nation channel
You could also check out Human Boy Yes-Yes's youtube channel while you're there, he is the gracious host of my crustacean swarm, and a certified GOAT

If you like the mod you can support me on Ko-fi:

[ko-fi.com]

Known Issues/FAQ:

If you want me to answer any of your other questions, go to the discord linked above, you have a way higher chance of getting a reply as I don't reply to steam comments often. (allthou I do read them)

  • The game sometimes stutters for a few frames when loading back in from manual battles, I am not sure what causes this, I'll fix it when I find the cause.
  • Crustacean Settlements don't have walls and are all fought as land battles (that is intended, I don't like sieges)
  • The resource buildings all have the same generic names and descriptions (I may get around to it at some point, but I really don't feel like it right now XD)

Known Incompatible Mods:
Below is a list of mods that are known to have caused compatibility issues in the past,
if you are having issues, double check you are not using them

Special Thanks:

CA and the people at the modding den, for the amazing modding tools that made this possible, and for sharing their 🧠KNOWLEDGE🧠

The wonderful 🦀Crustaceans🦀 at the Vermin League discord who helped me a lot with their testing, bug reports and suggestions regarding the mod

All of the artists from which I "borrowed" the loading screens and other art.
art links
faction select screen[doodlewash.com], load screen[www.etsy.com], also crab rave I guess XD

Popular Discussions View All (2)
1
29 Jun @ 12:20am
Tidelord review
drampaturtle
1
12 Jun @ 9:28am
Review (Old Kelpbeard)
drampaturtle
184 Comments
Forever Forward! 17 Jul @ 1:58pm 
@Pegaz Perfectly fine, thanks for fixing it :D:
Pegaz  [author] 17 Jul @ 1:27am 
@Forever Forward! this bug is fixed now, won't fix ongoing campaigns thou, because Victory Conditions are loaded on campaign startup
Forever Forward! 15 Jul @ 3:33pm 
So something.... interesting happened 11 turns into a Campaign with the new Crab Lord: My Short and Long Campaign Victories aborted? Basically, the Wulfrik confederated Throgg and I think that caused it? Never had a Campaign Victory Mission abort due to a faction dying/being confederated, so I didn't think this was intentional.
Kynloch 15 Jul @ 4:31am 
Hello, I was on turn 118 and now the game crashes without being able to go back to it.
Krakenous 14 Jul @ 11:30am 
Oh OK! Gotchaaa
SamuraiMorshu 14 Jul @ 11:06am 
@Pegaz
Sounds about right for Warhammer Fantasy, I know it isn't easy to squeeze Lore and information dumps into the game (landmarks, traits, equipment, building and unit descriptions) but I love what you've managed thus far.
Pegaz  [author] 14 Jul @ 10:05am 
@Krakenous, the Sanctuaries having no addons in port settlements is intended
Pegaz  [author] 14 Jul @ 10:05am 
@SamuraiMorshu
Lore-wise they are more towards the Order side of things
They mostly want to be left alone and do their own thing
Just that most races have wronged them at one point or another in the past, so they don't get along with a lot of people.
Definitely Anti-chaos.
SamuraiMorshu 14 Jul @ 9:03am 
You cannot keep getting away with all this content. An ADDITIONAL Legendary Lord and new units?? You're an unstoppable Crab Madman <3

In your opinion do the Old World Crabs fit more alongside the Order factions or are they Neutral like the Ogres and Tomb Kings? On the one hand much of what they do benefits the overall health and well-being of the World itself but on the other they are amicable with Slaanesh.
Krakenous 14 Jul @ 8:59am 
Loving the mod, loving the new changes! Small bug upgrading mangrove port into a ancient sanctuary, at tier 4 the settlement skin disappears. I am using OVN lost world but AFAIK it's not a special settlement. Also, I can only build the port, and I am unable to build the "sanctuary addons" as there is only two building slots and the "port" building can't be destroyed or changed. Possible to change port settlements to 3 building slots to accommodate this?

Other than that the Ancient Gathering Stones landmark has a typo, it's displayed in the building text as "Ancientl Gathering Stones".

Otherwise...fun fun! Keep up the amazing work.