Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Player Gibbing
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Update: 21 Apr @ 12:17pm

All Grades
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- Add colour ramp texture for Wound effect «RGBRamp_Death.tex» to both SSHD and SS3
- Changed Wound effect to have the original red filter but of way less strength
- Changed Death effect to have an empty colour filter
- Changed volume of certain sound effects

Update: 18 Apr @ 3:13pm

All Grades
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- Change orientation of Reptiloid decals

Update: 18 Apr @ 9:33am

SSHD
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- Change Zumbul (Goofy) destruction
- Change brightness of decals used for Zumbul's destructions

Update: 18 Apr @ 8:35am

All Grades
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- Change brightness of some ground decals

SSHD
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- Change self damage destructions to be same as SS3

Update: 17 Apr @ 8:03am

All Grades
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- Add bones
- Add new ash decal and variants
- Add new sound
- Add new Schema for dark coloured gibs
- Add new Demon destruction
- Add new Lava Elemental destruction
- Add new common destruction
- Removed unnecessary decals from some destructions
- Removed unused decal variations
- Removed empty skeletons and animations from models
- Changed various gibs to reference existing materials
- Changed brightness of various decals
- Changed colour of some decal textures
- Changed the inconsistent decal schemas across different gibs
- Changed Lifetime of various gibs to Permanent
- Changed Acid decal texture atlas to not be transparent
- Changed various destructions to include new decals and bones

SS3
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- Changed Reptiloid melee destruction

Update: 13 Apr @ 9:48pm

All Grades
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- Changed some models to point to correct decal schema
- Changed size of decals
- Changed brightness of decals
- Changed colour of decals
- Changed acid decal to translucent
- Changed vomit decal to translucent

Update: 13 Apr @ 8:18pm

All Grades
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- Changed brightness of decals

SS3
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- Changed KhnumSmall Punch destruction
- Changed KhnumSmall Kick destruction

Update: 12 Apr @ 10:06am

All Grades
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- Add generic Punch destruction
- Add generic Kicking destruction
- Change generic Bullet destruction
- Change Covenant_hunter erroneously having Default destruction

SS3
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- Change Wound and Death post-processing - set exposure value to 0

Note: In previous versions of the mod, SS3's Wound and Death post-processing were set to do nothing.

Update: 12 Apr @ 7:42am

All Grades
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- Add compatibility with «Covenant Hunter from Halo» mod

Update: 12 Apr @ 7:16am

SS3
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- Add Ugh Zan IV melee destruction as an addition to Ugh Zan IV Melee Attack mod

Note: Ugh Zan IV melee destruction requires Ugh Zan IV Melee Attack.