Garry's Mod

Garry's Mod

D/GL4: Customizable Holographic HUD
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Update: 17 Jul @ 2:56am

1.8.0
- Added support for Stamina and Oxygen System (And Flashlight Battery).
- Added intensity and speed options for head bobbing.
- Added option to change speed-o-meter calculations to relative to world size (under Accessibility).

Update: 18 Jun @ 1:37am

1.7.5

- Fixed errors when holding weapon with a secondary ammunition type only.

Update: 17 Jun @ 2:16am

1.7.4

- Fixed automatic hiding threshold not working for the Ammunition element.

Update: 3 Jun @ 1:25pm

1.7.3

- Added weapon selection slots 7, 8 and 9 for Trouble in Terrorist Town.

Update: 2 Jun @ 3:50pm

1.7.2

- Fixed Chinese localization.
Community contribution by IRBS-4Ever[github.com].
- Renamed hooks for SWCS compatibility.
Community contribution by homonovus[github.com].
- Fixed damage indicator arrows not being capped efficiently.
- Added "holohud2_inspect" console command.

Update: 4 May @ 10:19am

1.7.1

- Added support for IW Nano Shots.
- Added support for SWCS / CS:GO weapons.
Community contribution by homonovus[github.com].
- Fixed armour plates panel not repositioning properly.
- Added support for TFA inspecting animations.
- HUD will hide when customizing ArcCW weapons.
- Fixed swaying going crazy on RT cameras and similar.

Update: 22 Apr @ 8:27am

1.7.0

- "Quick Information" will fade out when aiming down sights on a supported weapon base. (there's an accessibility option to disable this)
- Limited swaying which will fix things like the HUD freaking out on certain occasions.
- Added customizable ammunition type on quick grenades component.

Update: 20 Apr @ 12:02pm

1.6.4

- Fixed secondary ammunition label being forcefully changed when using "Mimick primary variant" parameter.
- Added a limit to electrocardiogram heart beats in order to improve stability.
- Fixed suit battery standalone automatic hide delay being set to 48 instead of 4.

Update: 19 Apr @ 2:32am

1.6.3

- Fixed "Squad Status" label not applying its parameters properly.
- Changed timing of initial render target texture creation in an attempt to mitigate white screens.

Update: 17 Apr @ 9:20am

1.6.2

- Fixed zoom distance unit font not changing according to Common text font type.
- Fixed weapon selector secondary ammunition icon visibility not being applied correctly.
- Fixed squad health outline not being properly aligned.