tModLoader

tModLoader

Stataria
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Update: 11 Jul @ 2:13am

v3.7.0.1:
-Quick fix for settings that were supposed to be removed!

Update: 11 Jul @ 1:54am

v3.7:
-Added an option for stat caps to be set to "-1" so they are ignored
-Fixed Giant Grip ability to also affect melee projectiles
-Reverted to a more randomized enemy scaling when variation is on
-Updated ghost stats to work a bit better
-Added handling for "splitting" worms like Eater of Worlds and other worm enemies that split
-Fixed coin gun not receiving bonuses from DEX
-Added new generic mod supports for mods: MetroidMod, OrchidMod, VitalityMod, and also an additional for ThoriumMod
-Added a new NPC named Hugo that will sell the Cores instead of the Merchant NPC
-Added a new core called the Defense core. This can be added to armor to increase defense
-Added in Advanced section a way to blacklist NPCs from the scaling system. Works same way as the XP Blacklist, just put the full name, id name, or id # of the NPC you want to blacklist. Ex. If I want to do the default dummy (it's there by default... From me) you would put "Target Dummy" minus the quotes.

Update: 13 Jun @ 9:25pm

v3.6.1:
-Separated a few config settings to be Client (just visuals).
-Decreased A LOT of config default values to make things a bit more "balanced" (for those who become too OP)
-Added a Luck System with a new Rebirth Ability tied to it. Enabling/Disabling it will require a reload. When enabled, you get a default amount of "extra luck" (does not increase the actual luck stat, but serves as an addition). When enabled, you will see a good increase of some of the things vanilla luck affects (item drop chance, rare enemy spawns...). This system uses exponential calculations (so that we won't have to set extremely high values for effectiveness). With defaults values, max player luck, and maxed ability, drop chances are boosted by 16x! At the cap of the settings, you will be guaranteed every rare item drop. Disable this system if it cause issues with other mods that does the same thing! Ex. (Max Luck) mod.

Update: 9 Jun @ 7:25pm

v3.6:
-Changed Keybind Interaction. (Requires setting keybind again)
-Change the custom Boss Health Bar
-Added Core Socketing System! (Experimental)
*Only weapons can have cores socketted into them
*Has slight multiplayer compatibility!
*Merchant NPC sells Cores. Tier 1 Cores are available instantly, Tier 2 Cores are unlocked after defeating Eater of Worlds or Brain of Cthulhu, and Tier 3 Cores are unlocked in Hardmode.

Update: 3 Jun @ 2:50pm

v3.5.0.1:
-Added config option to add buffs to be exempt from Cleric's ability.

Update: 3 Jun @ 2:04pm

v3.5:
-Added 5 new Roles:
* Beastmaster
* Apex Summoner
* Dark Knight
* Cleric
* Guardian
-Removed enemy scaling multiplayer syncing options (these were really not necessary)
-Fixed a few multiplayer issues (Okay, so there were a lot of multiplayer bugs, I attempted to squash them all. I do say, I fixed a few.):
* Enemies scale information is the same on everyones side (in multiplayer, people had different enemy levels and elite status if level variation was on)!
* Abilities properly sync!.
* Roles properly sync!
* Thorium effects gained from the mod finally works in multiplayer!!!!!

Update: 28 May @ 4:52pm

v3.4.0.1:
-Quick fix for Minion projectiles crit not being affected by Crit God.

Update: 28 May @ 1:43pm

v3.4:
-Added a button to hide abilities in the abilities list. There's a show hidden button to reveal hidden abilities.
-Updated Rebirth to now you can gain Bonus Statpoints from rebirths and also added progressive stat caps.
-New Roles system!!! These are basically specifications/jobs/classes... whatever you want to call them. There are currently two: Crit God, and Vampire. Your first role selection is free, then subsequent changes increase RP required to change (configurable). Yeah these roles are pretty broken, but I love broken stuff so :D (you can configure them...)
-Small updates to UI, now there are tabs at the top of the UI's.

Update: 25 May @ 12:42am

v3.3.2:
-Added a non-admin command, to use type "/stataria selfreset" in the chat. This has a two step confirmation to really make sure you're trying reset...
-Made Level Scaling Factor config changes update immediate if changed.

Update: 23 May @ 9:24am

v3.3.1.1:
-Quick fix for multiplayer issue due to changes in code.