tModLoader

tModLoader

Stataria
271 Comments
Quincy  [author] 5 Aug @ 2:00pm 
Hugo spawns when a vacant house is available. And the high exp bug from weird mobs got reported a lot already, so yeah just tinker with the settings.
XanderJedi 4 Aug @ 6:37pm 
How do I get Hugo to spawn? If I have to sacrifice a firstborn to the fires of hell, I'll do it, once I get the Goblin Tinkerer and Mechanic together (yes I hate him that much)
BeanyBen 4 Aug @ 1:01am 
Admittedly this mod is pretty fun, BUT to report, there's a wierd bug with the perforator hives in calamity. one of the adds they spawn (the yellow dotted one) auto dies and ends up giving you a boatload of XP because of the health scaling.

Also, the boss health scaling kinda gets outta control really fast? i'll tinker with the settings to adjust it, but other than that, great mod!
XanderJedi 31 Jul @ 9:28pm 
Well there's a command to reset your character's progress, but I don't think there are direct gain/lose level things. Alternatively to level up quickly just whack a target dummy with the highest damage weapon you have (assuming xp for damage is turned on)
[VME]SoundWave{soldier} 29 Jul @ 7:57pm 
Could you create an object or something to make the character lose or gain levels or to reset the progress he has?
Quincy  [author] 20 Jul @ 11:49pm 
@Mr.C there is, it's in the advanced settings in the mod's settings. Most issues with the mod can be resolved if you go through the mod's settings. :)
Mr.C 20 Jul @ 9:44pm 
certain bosses are insanely difficult with health scaling turned on. Currently, the main culprits seems to be worm bosses, and bosses that have ads they spawn. the following calamity bosses are VERY hard to defeat: Crabulon, because it has an attack where it spawns a massive ammount of Ads, which scale in health and damage. Another boss that causes issues is Aquatic Scourge as for me it had 1.3 MILLION hp with health scaling (at level 70) and it's head was always a 1-Shot. I wish there was a way to exclude certain enemies from level scaling as this would resolve most issues.

After further testing: The Destroyer probes also have the crabulon problem.
Quincy  [author] 20 Jul @ 12:28pm 
@thexptavern, yeah the config file, wherever it's located on your machine. @Waves, yeah, just go to mod settings. Also there is a XP Verification settings that's on by default so there probably was a that came up that said suspicious XP but you accepted.
Waves 20 Jul @ 9:41am 
Is there a way to reduce levels? I killed a random cactus monster from some mods and got like 30 levels from it. Wanted to fix that.
thexptavern 20 Jul @ 6:50am 
Can i configure this in a .txt or in a way i can preset the values on a server, or give access to another account to set this up in-game.
Quincy  [author] 17 Jul @ 10:26pm 
@Riftstrider, I just checked to see if this was happening. It's not happening for me on my end so maybe another mod might be interfering. I think... maybe disable 1 mod at a time to see which one.
Quincy  [author] 17 Jul @ 10:20pm 
Please report bugs in the bug discussion I created :) will help keep bugs in one part so I can manage them, thanks. And correction @Strohmas, new update, now you can put armor for new defense core.
Riftstrider 17 Jul @ 1:22pm 
there is a bug with the build speed part of TCH in the current update. it actually decreases tile placement speed in the current update for some reason. I will check config but rn it shows as what it used to be, and I have it set to default
Agent Strohmas 16 Jul @ 1:07pm 
actually you can only put any weapons in there. even modded weapons
Riftstrider 15 Jul @ 5:40pm 
the new socket idea is great! I love defense builds so seeing more support for them is amazing. however I am unsure if it is a mod incompatibility or just the socket system not working right for me, but I am unable to even place vanilla armors into the socketing slot
Nekhs 11 Jul @ 7:39pm 
This has been a fun mod to play with! :)
Ananaskuskus 1 Jul @ 4:00am 
Lock chosen NPC at certain level option?
Quincy  [author] 28 Jun @ 12:27pm 
@Winterflake, yeah, I don't have the full thing extractable at the moment but no worries, next update. @GuyInTux, no need, just add Target Dummy (or whatever the name of the dummy is) to the blacklist in the Advanced settings. @Lottus27, right now it only increases damage, knock back or crit chance, still experimenting with the system, like right now summons aren't affected, but in my current test/fix, they are... I'm still experimenting with the system right now. @Lazyfae, the thing is, the data for those are integers so only whole numbers are allowed for those... Like I could possibly make them "percentage" increase for those but the data for those (armor pen, wing time) are held as integers. And im actually still experimenting with the socketing system :) so I'll try to add more things to it as I see what works and what doesn't. New update coming soon so stay tuned guys :D
Winterflake_ 27 Jun @ 10:26pm 
I'm trying to localize this mode, but even if I extract this mode's localization file from the mod loader, only the Config part is extracted and the rest of the content is not extracted, so it's impossible to fully localize it. Is there any other way?
GuyInTux 26 Jun @ 6:28am 
Hey I just found out you earn XP by hitting dummys... This might want to be patched.
Lottus27 23 Jun @ 2:00pm 
Can the Sockets/Jewels add stats like +Agi, or +Str, or +BRD etc etc, or are they basic socketing mainly just for scaling damage. It would only make sense that you could add stats from the stat system in stataria to accessories, armor, and weapons to further increase power + time commitment/investment.
Lazyfae 19 Jun @ 1:43pm 
Stat Settings request.
The basic ones, not modded, have fixed whole numbers on some. This is probably planned but can more of the stats that have fixed whole numbers, use slider/decimal settings? Several stats like STR have armor pen, I'd like to have decimals instead of a minimum of 0 or 1. AGI with Wing Time, same problem.
 
Socketing question/request.
Socket types to add and sliders requested. Size. Speed. Velocity. MP Consumption. Projectiles per shot? Maybe Defense.
Basically the ones available for reforges on weapons. Not sure how feasible all of those are.

Thanks for the mod. Loving it so far and having fun seeing it develop and change with updates!
Agent Strohmas 19 Jun @ 1:13am 
yeah the stataria mod is a really good and customizable mod with features that should only exist in roblox xD (rebirth)
starkiller787 17 Jun @ 8:59pm 
and i liked this mod
starkiller787 17 Jun @ 8:58pm 
I tried it on the other Calamity difficulties and what I mentioned doesn't happen.
starkiller787 17 Jun @ 8:57pm 
I already saw what the problem is, it's more like an incompatibility with the Infernum mod since in its difficulty the Golem's fists cannot be damaged.
NeoBlade 16 Jun @ 9:56pm 
Currently multiplayer got a bug where most of the enemies are level 1 and only their health scales up
Quincy  [author] 16 Jun @ 9:22am 
@starkiller787, if you're using this mods boss bar it has the arms health in the hp as well, if not then that's odd if its only golem.
starkiller787 15 Jun @ 4:31pm 
The golem has an exaggerated life when the player has a high level.
How can I set that up? only the life of golem
Quincy  [author] 13 Jun @ 9:08pm 
@Phoenixdive, they are sold by the Merchant NPC. Tier 1: All times, Tier 2: After beating EoW or BoC, and Tier 3: In Hardmode. Different weapon rarities come with a certain number of slots available for them, but you can always increase the slots. You can extract cores, past weapons with cores in them to other players. With cores, you can technically make a Copper Shortsword as strong as hardmode weapons... you know... if you like to keep one weapon per run.
Phoenixdive 12 Jun @ 6:22pm 
I see the new update introduces a socketing system. How do you get the cores for it?
Очко_V_Натяжку 10 Jun @ 7:08pm 
@Quincy , Please add more detailed stat customization options—this would instantly solve the balance problem. For example, END does not have adjustable values for damage reduction percentage or knockback resistance percentage, and I would also like to be able to set very small numbers, down to 0.01. It’s also strange that only minions increase after a certain number of perks; I would like to have the option to set this up for other skills as well.
XanderJedi 10 Jun @ 10:58am 
If you put all your points into VIT or END. If you just, oh I dunno, spread your points out, or, configure the incredibly configurable mod, it might be balanced to you.
BangBang 10 Jun @ 12:00am 
The mod ideas are great - but there's no balance at all. Once you level up a few levels you become unkillable
Mlodyowiec 9 Jun @ 10:49pm 
@Quincy, yup and still doesn't work
Quincy  [author] 9 Jun @ 7:48pm 
New update requires setting keybind again! So that is why the panel is not showing up (for those that are going to ask lol). @Mlodyowiec, did you enable Stat Caps?
briel3214 6 Jun @ 1:17am 
Stataria+Signature=Perfection
Mlodyowiec 4 Jun @ 1:43pm 
Stat caps does not seem to be working, I set agi cap to 100, can still level it above 100
293 3 Jun @ 9:26pm 
It's a good mod if you want to feel like a death machine. But if you want to download it for a regular walkthrough, then it's better not to, or you'll have to fine-tune it through trial and error.
Quincy  [author] 3 Jun @ 2:20pm 
@Everyone new update out, I've tried to fix a good amount of the multiplayer issues and added 5 new Roles to play around with, with two being multiplayer focused :). @D1SC0NNXCT, the proximity range for this mod is configurable. And, the knock back resist is capped, it should not be going past 100% or below 0%. @Mlodyowiec, yes
Mlodyowiec 3 Jun @ 8:44am 
Is there a point gain config?
retep 31 May @ 8:10pm 
also add a toggle off for buyable rebirth abilities pls :steamsad:
retep 31 May @ 7:29pm 
knockback resist can go into the negatives, launching you back
put a cap on it :steamhappy:
retep 31 May @ 7:21pm 
having lots(thousands) of tile reach from this mod drops fps ALOT
Quincy  [author] 28 May @ 2:33pm 
@Strohmas, this was an earlier concept I had actually, but was too complicated to add so I made it simple, which is what the mod has right now.
Agent Strohmas 27 May @ 5:00pm 
How about a customized automatic skill point distribution?

So that not all points are distributed equally across all stats, but rather proportionally.

I was thinking of adding an extra field next to the field where you can click on what is automatically leveled, where you can enter a number from 1 to 100 to indicate how many points are distributed per level as a percentage.
Quincy  [author] 25 May @ 8:58pm 
@Sezar, I dont know, I havent gotten a crash report yet from the mod, so you're a first, maybe check the tmodloader log file for when the crash happens?
Sezar 25 May @ 3:39pm 
it keeps crashing my game is there any fix for it?
Quincy  [author] 25 May @ 12:45am 
@Heinrich, it's not, but you can do the math yourself though, just check what settings you have for RP, if default, you get half the rebirth level requirement and 25% of the excess levels past that. Ex. Req = 100, Level = 200, RP gained = 75. @KiLRuS, okay, since you're not the first person to mention a full reset, I added a command for this. To use type "/stataria selfreset" in the chat
Heinrich 24 May @ 9:53pm 
I got a suggestion for you. The text on the rebirth button that asks you to confirm could read "Confirm to Rebirth for X RP" so you know how much you're getting. Unless that number is displayed elsewhere and I am just dumb.