Arma 3
OPERATION NEPTUNE
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Update: 18 Jun @ 5:14pm

v 1.07

Changes

The new Arma 3 update (v 2.20) broke the original flight path script.

- OLD SCRIPT: set the aircraft velocity using an onEachFrame eventHandler.

- NEW SCRIPT: uses unitCapture / unitPlay on the lead aircraft.

Update: 3 Jun @ 4:40pm

Update: 27 May @ 7:38pm

v 1.06

Changes
  1. Fixed build menu.

Update: 3 May @ 9:54am

v 1.05

Changes
  1. Changed Game Manager function:
    - Changed each function called withing to isNil{}; in order to prevent the script from crashing if an error occurs.
    - Added diag_log's to each script to report errors to rpt.
    - Increased statistics update delay from 5 to 30 seconds.
    - Increased game manager update delay from 5 seconds to 10 seconds.
  2. Added fix to close all dialogs when a player respawns before opening the respawn menu.
  3. Reduced length and changed content of mission briefing.
  4. Added new paramter - Save Game Timer
  5. Changed officer uniforms.
  6. The existence of player statistics are now checked periodically, instead of just on player join.
  7. Changed how players are put into the starting planes before paradrop.
  8. Changed patrol sizes: Random number based on player group size.


Update: 23 Apr @ 7:51pm

v 1.04

Changes
  1. Fixed Time Multiplier parameter bug.

Update: 23 Apr @ 5:12am

v 1.03

Changes
  1. Changed map permissions and icon parameters.
  2. Fixed Support Menu permissions.
  3. Fixed building destroyed statistics.
  4. Fixed/ Changed player statistics.
  5. Added face cream items.
  6. Added Carbine with wire stock.
  7. Added Enemy Artillery Cooldown timer parameter.
  8. Fixed final objective.
  9. Changed Fortify Task description.

Update: 20 Apr @ 6:40am

v 1.02 (Quick Fix)

- Removed the deletion of planes based on player distance.

Update: 20 Apr @ 6:05am

v 1.02

Changes
  1. Changed how mission briefing logic works. Now waits for each player to finish briefing.

  2. ACE: Increased ace arsenal distance for starting armoury.

  3. Fixed Parameter "Show Enemy Icons on Map" in dedicated environment. Enemy units now can be seen in map on dedicated servers if this parameter is used.

  4. Changed intro ambient units and vehicles.

  5. Starting aircraft formation changes:
    - Doubled size of starting formation (from 27-54 planes).
    - Removed second wave.
    - Added flak area to improve performance faster.
    - Added aircraft crashes on 2nd formation.
    - Removed uneccessary public variables.
    - Disabled patrols and artillery until after formation is deleted.

  6. Mission statistics changes:
    - Changed how destroyed buildings are calculated.
    - Increased destroyed building statistic weight.
    - Increased statistics passing rating score (now includes the 0630 bonus for primary objectives).
    - Increased penalties for allied deaths, player deaths, and civilian deaths.
    - Reduced captured/used supplies statistics weight.

Update: 13 Apr @ 2:41pm

v 1.01

- Added more uniforms and items.

Update: 13 Apr @ 12:08pm