DayZ
Carim
Showing 1-10 of 18 entries
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Update: 2 Jun @ 2:43pm

1.0.12
- Add alive checks for player markers
- Fix text scaling in some layouts
- Fix white square icon flashes in 3d world
- Fix input exclusions when edit dialog is open
- Add marker toggle configurable key (default: 'K')

Update: 27 May @ 12:50pm

1.0.11
- add server configurable static markers that allow player overrides
- add 3d toggle to edit marker menu
- add visible greater than slider to edit marker menu
- add server configurable map icons
- add nametag zone support
- moved configuration docs to github readme

Update: 22 May @ 9:20am

1.0.10
- fix marker widget update bug
- fix marker manager null instance bug

Update: 20 May @ 12:47pm

1.0.9
- lots of configuration options (see mod description)

Update: 15 May @ 10:43am

1.0.8
- Fix scaling bug with edit marker menu

Update: 15 May @ 10:18am

1.0.7
- Map marker configuration (double right click to edit with map open).
- Fix bug when max pings was configured to 0

Update: 11 May @ 9:02am

1.0.6
- Fix mods not being activated after returning to main menu.
- Updated configuration docs in steam text to include color code instructions.

Update: 6 May @ 1:40pm

1.0.5
- Add maps and cfggameplay.json config to enable/disable modules

Update: 1 May @ 8:46pm

1.0.4
For changes, see commit history at https://github.com/CarimDayZ/dayz-mod-carim/commits/main/

Update: 1 May @ 12:42pm

1.0.3
For changes, see commit history at https://github.com/CarimDayZ/dayz-mod-carim/commits/main/