DayZ
Carim
127 Comments
cnofafva  [author] 8 Jul @ 7:32am 
Yes, you can set up nametags for the full map. Having markers be unique per server is an upcoming feature. Repacking is discouraged, but not prohibited. I provide no support for repacks.
quasar 8 Jul @ 3:22am 
Can i repack? I'll credit you
✗ | මචන් 7 Jul @ 9:06pm 
also found bug or error like i have 2 servers if i put player makers it show up on the other server and i can't delete it i have to login server i put makers to delete it
✗ | මචන් 7 Jul @ 9:02pm 
can we setup Nametags only show if player close to other player like 2m for the full map ?
cnofafva  [author] 18 Jun @ 6:33pm 
You can disable any part of the mod via server-side configuration. Look at the readme on GitHub for details.
Pinnacle1547 18 Jun @ 3:31pm 
This would be a perfect mod if it didn't have the map also. I am just not a fan of the map part of it. Is it possible to turn that part off?
TheDirector84 9 Jun @ 5:04pm 
I've been running the individual schana mods for a while. When they all got combined into one initially I was a little disapointed. But this is a great mod. I really appreciate the way it is very configurable so I can use the bits I want and disable the bits I don't. It took me a bit to figure out how to get the config the way I wanted but, that was a me issue, and I understand how it works now. I also really appreciate that the config goes into cfggameplay.json. Much easier than having another file to maintain. Thanks for all of your work on it.
cnofafva  [author] 4 Jun @ 11:26am 
Next time I recommend opening a ticket if you're having trouble following the configuration instructions.
BillyBones 4 Jun @ 11:14am 
With update and wipe I finally got rid of that carim mod, back to map++, will try other party mods. You Sir screwed things really bad by combining everything in one mod.
TecPlay_BR 3 Jun @ 3:13pm 
Thanks @cnofafva, i like your mod's, thanks for the help :steamthis:
SweatyFeetGirl 3 Jun @ 8:37am 
i validated the json online already so im not sure whats wrong
cnofafva  [author] 3 Jun @ 8:32am 
Open a ticket in my discord and send me your files. It's likely that your cfggameplayjson is invalid
SweatyFeetGirl 3 Jun @ 8:21am 
my enableCfgGameplayFile = 1
i put the config into the cfggameplayjson as documented on github, but when i write false in the modules i want to disable, they're still enabled regardless.
the server cfg works perfectly fine-
cnofafva  [author] 3 Jun @ 6:02am 
Server and client. Be sure to follow the configuration instructions in the readme on GitHub
TecPlay_BR 3 Jun @ 1:18am 
Server-side or client-side? I set it as a client, but when I joined the server, I did several resets and nothing, it didn't work, is there a pattern to follow correctly?
cnofafva  [author] 2 Jun @ 1:34pm 
If you use another mod for map or party, be sure to disable the Carim module to avoid conflicts
Ilin91 2 Jun @ 12:53pm 
It seems that the mod "TerjePartyMod" "breaks" markers on maps in your mod and in the mod for other maps (for example: "Zens Map Enhancement")
cnofafva  [author] 2 Jun @ 10:04am 
Open a ticket in my discord ilin91
Ilin91 2 Jun @ 7:55am 
Hello, I can't understand what is the cause of my problem. I did everything according to the instructions, but when I turn on the "map", the icons on the map flicker and there is no text on the map.
cnofafva  [author] 28 May @ 6:39am 
It doesn't work without the cfggameplay.json enabled. Having those settings not be followed is a sign your config isn't valid json. Check with an online validator. You can open a ticket in my discord if you're still having issues.
Hartz-FEAR [GER] 28 May @ 6:23am 
Is it still important to enableCfgGameplayFile? It works, but since then the personal light is on at night. I have switched it off. Even in the files, it is set to 'false'.
cnofafva  [author] 28 May @ 5:57am 
Caso, the config goes into your cfggameplay.json. look at the readme on GitHub for instructions
cnofafva  [author] 28 May @ 5:56am 
Servers should be set up to automatically update their mods every restart. They can also listen for mod updates and have that trigger a restart. I'd contact your server owner to get this resolved.
casoTHEgreat 28 May @ 5:55am 
installed mod but it didnt make a config file
Hartz-FEAR [GER] 28 May @ 12:09am 
nope can´t join anymore...
WantoZZ 27 May @ 7:46pm 
Any way for us to get a hold of the prev. version ?
After update im not able to join the server im playing. At least until it updates at some date.
cnofafva  [author] 26 May @ 5:51am 
Message me on discord and we can figure out why you're unable to disable the party. It's usually some simple misconfiguration
AXER 26 May @ 3:21am 
I confirm, you CAN'T disable party
AXER 26 May @ 3:12am 
I've added the data on cfgameplay (it's active) but they not working. I disabled party, but still there
cnofafva  [author] 25 May @ 2:24pm 
MaGhor, that feature is coming soon
MaGhor 25 May @ 1:52pm 
How do I make a PUBLIC marker on the map for players? For example, merchants.
cnofafva  [author] 25 May @ 11:50am 
Blanne, send me your config in discord and I'll take a look.
Blanne218 25 May @ 10:24am 
Removed old schanamods for globle and party, installed new mod , everything works but map, any insight? thx
cnofafva  [author] 25 May @ 9:10am 
Server markers are coming soon. This mod works fine with vpp if the map module is disabled. It's likely an issue with cfggameplay.json being invalid.
BillyBones 25 May @ 9:06am 
I did not needed map, compass and autorun. Only party. Installing this mod corrupts vanillamap++
no matter Carim map module is set to false or true. Now with Vanillamap++ disabled - how do I put predefined global markers for stores, garages, etc using Carim map?
FacadasGamer 25 May @ 8:40am 
Hi, where do I configure the mods if I didn't create a folder on the server? Can someone help me?
ddronnordd 24 May @ 11:39pm 
Zayc, оно всё тут - "CarimChatData": {
"enabled": true,
"colorDirect": -328966,
"colorGlobal": -16121,
"colorServer": -16537100,
"colorAlert": -43230
},
Zayc 24 May @ 10:23pm 
Где настройки чата? то есть цвет сервера или игроков ( цвет текста )
Daxst3r 24 May @ 3:49pm 
Comma missing at end of defaults, when inserting after "playerdata"
cnofafva  [author] 24 May @ 11:32am 
Check with a json validator. It's likely a comma or bracket was missed
Daxst3r 24 May @ 11:22am 
Pasting in the defaults broke the whole json
TheDirector84 24 May @ 10:30am 
@cnofafva, I fixed the issue I was having last night and Carim is running on my server again. I'm not sure if it's helpful to you or others, but when I set the MapData variables to true it was overriding the other map mod I wanted to use even when setting CarmMapData enabled to false. All I want to use from the Carim mod is party and compass. I have that working now. I'm not sure if this is unique to my environment but I find it unlikely. My server is lightly modded (13 mods total).
Bazilwrc164 24 May @ 9:23am 
1 min thanks
cnofafva  [author] 24 May @ 9:22am 
Send me the whole config in discord and I'll take a look
Bazilwrc164 24 May @ 9:21am 
"CarimMapData": {
"enabled": false,
"colorText": -1,
"colorIconDefault": -769226,
"distanceHideLessThan": -1,
"distanceHideGreaterThan": -1,
"showDistance": true,
"requireLineOfSight": false
Bazilwrc164 24 May @ 9:19am 
i did that and your map was still there
cnofafva  [author] 24 May @ 7:39am 
Set enabled to false in the CarimMapData section
Bazilwrc164 24 May @ 7:26am 
how do i disable this map and use my vpp map ?
cnofafva  [author] 24 May @ 6:08am 
This doesn't have any compatibility issues that I'm aware of, but if you're using something else to provide functionality, you should disable that particular Carim module
casoTHEgreat 24 May @ 4:31am 
will vpptomstone markers and vppnotification works with this or i have to get rid them 2