RimWorld

RimWorld

[SYR] Thrumkin Continued++
Showing 1-5 of 5 entries
Update: 11 Jul @ 11:52am

Update on 7/11/2025 11:52:50 AM.

-Updated to 1.6
-Scenario Base added as parent.

-NOTE: Some code seems to have broken involving their plants. I'm still looking into fixing it however, it doesn't seem to cause significant issues. Be warned that I am unsure if its stable over long play.

Update: 6 May @ 7:59am

Update on 5/6/2025 7:59:19 AM.

-Re-established spawning for PlayerTribe and PlayerColony. Forgot to re-enable it. If you do not want Thrumkin in your colonies remember you can select the race you're trying to get from the Alien Head icon to the side near Xenotypes.

Update: 3 May @ 12:23am

Update on 5/3/2025 12:23:10 AM.

- Created LoadFolders.
- Shifted DLC specific things into Compatibility Folders.
- Created Baseline Xenotype.
- Tied Baseline to spawns of Thrumkin.
- Added Natural Meditation Focus to Childhood Backstories.
- Added Hunter, Logger, Farmer and Miner Pawnkinds.
- Made them sound like Thrumbo's.
- Adjusted Lifestages to work with Biotech.
- Adjusted Race Def to have Children growth stats.
- After an annoying bout of using the wrong dev tool I got children bodies working (These will eventually be given the furryness rather than just being regular human..
- Adjusted child and baby tails to fit their itty bitty frames.

Update: 1 May @ 2:16am

Update on 5/1/2025 2:16:50 AM.

- Thrumkin Horns were disappearing on South facing pawns. Fixed it by taking what is probably an old texture and reapplying it to the South facing for all four types of horn and the Steel and Enhanced versions.
- Adjusted gestation to be more reasonable. Instead of 75 days they now only take 20 days. Same as Thrumbo's.
- Added a ModIcon... cause why not?
- Fixed an issue with the Player faction that caused the Ideology menu to display over the map rather than the background its supposed to.

Update: 30 Apr @ 7:07pm

[Auto-generated text]: Initial upload.

- Some slight fixes for 1.5 update that were missed by Sans.
- Blocked Melanin and Hair Color Genes to ensure proper pawn colorations.
- Added Blood Def and Smear Def so they could properly tend to wounds.
- Added some support for Anomaly in the form of letting Thrumkin be Shamblers. They'll be strong ones so be careful.
- Updated Body Defs for left flip graphic... I'm not honestly sure what that does but its needed for 1.5.
- Fixed the NPC Faction not spawning right.