RimWorld

RimWorld

[SYR] Thrumkin Continued++
26 Comments
Spain sucks 3 hours ago 
bug: the remove horn operation is repeatable. infinite thrumbo horn farming
DerpyCharizard 11 Jul @ 7:21pm 
:Roland:
ElTwoFour  [author] 11 Jul @ 11:54am 
Updated for 1.6. NOTE: there is some code issues involving plants. I did not see any game breaking issues with it so I let it go out. I'll work on getting that fixed.

Let me know if you notice anything wrong. Thank you!
ElTwoFour  [author] 29 Jun @ 12:14pm 
Yes, assuming the original Mod Author does not return to do so themselves, I intend to update this for 1.6 as well.
Avian 29 Jun @ 11:56am 
Will you update this for 1.6? This is one of my favorite mods and I'd love to see it continued
ElTwoFour  [author] 31 May @ 9:52am 
@Blub-Blub I'm a submarine, uh... Thats... Is this supposed to be in reference to the Mantodeans Continued mod? Cause that definitely shouldn't happen with Thrumkin... Can you give me more information and submit it to the Bugs discussion please. (A hugs lib report would be useful if you have one.)
Blub-Blub I'm a submarine 30 May @ 3:46pm 
getting several errors all along the line of

Could not resolve cross-reference to Verse.ThingDef named L24_Manto_ChemicalRefinery (wanter=fixedBillGiverDefs)

Any idea about a fix?
ElTwoFour  [author] 18 May @ 6:33pm 
@Severus Akanis, You're very welcome! Let me know if you find any issues! (I'm aware the steel and enhanced horns aren't properly showing atm. >.>) They seem like they were a well loved race and I'm happy I was able to bring them back.
Severus Akanis 18 May @ 4:49pm 
I would have to thank you for going in and fixing these guys, I have been so hesitant on adding them into my playthrough because of the issues the other one had but I'm happy thats no longer the case here.

Thak you for your work, accidental or not I'm gonna be happy having them back in my game.
ElTwoFour  [author] 14 May @ 9:25pm 
@HolySigmar, I haven't been able to reproduce this effect. Can you share more details in the "Bugs" discussion?
HolySigmar 12 May @ 3:36am 
could be a myriad of other mods causing an issue but only my thrumkin colonist is having an issue where there are no options for them when drafted, not even undraft
ImperialForce9 6 May @ 11:00pm 
Will do :happy_yeti:
ElTwoFour  [author] 6 May @ 8:01am 
Had a minute. Its been re-enabled. Let me know if there is any issues. Didn't have time to do full testing but I doubt that's going to cause any issue.
ElTwoFour  [author] 6 May @ 7:47am 
Thats my fault. I didn't re-enable it when I was testing something. I'll get that back in today (maybe tonight).
ImperialForce9 6 May @ 2:15am 
Unsure as to why, but in the 'Create character' section, theres no Thrumkin option among the other types ( ie. Baseliner, Waster and such)
ElTwoFour  [author] 6 May @ 1:51am 
No problem! Few issues still outstanding that I've found but I haven't figured how to fix yet. (Like their horns not properly rendering with the Steel or Enhanced.) I'll keep fiddling so folk can enjoy.
ImperialForce9 6 May @ 1:44am 
Thank you for keeping this mod usable! :happy_yeti:
ElTwoFour  [author] 6 May @ 1:41am 
@ImperialForce9, Yes, at least so far in my testing. Seems to have been tied to them missing their blood def (and smear I suppose) which as of 1.5 needs to be defined for HAR races.

If you notice any errors or bugs or what have you let me know.
ImperialForce9 6 May @ 1:34am 
I presume this fixes the bug where for whatever reason when Thrumkins take damage, they NEVER bleed regardless of wound type and can't be bandaged up by anyone, which also causes an annoying ping that tells you "X Thrumkin colonist has healed" when it means that their unpatchable wound is slowly but surely healing back to max at a rate of 0.1 at a time?
ElTwoFour  [author] 3 May @ 12:32am 
Update that adds Loadfolders, shifts some patch stuff around and adds Natural Meditation focus. Got children seemingly working properly, though I'll need to eventually get a furry texture for them later.

Steel Horns and Enhanced Horns aren't working properly when applied but I'll try to figure that out.

if anyone notices anything amiss let me know!
ElTwoFour  [author] 2 May @ 8:37am 
@Dio, you're welcome. Though you should thank @DerpyCharizard. I only looked at Thrumkin cause they were having issues. :D
Dio 2 May @ 4:30am 
This is my favorite MOD. Thank you very much !
ElTwoFour  [author] 2 May @ 1:04am 
Intending to do another update tomorrow or on the weekend. Setting up some additional Biotech (children mostly) compatibility. Also adjusting File structures to use Loadfolders and slight adjustments to patches. (Like giving thrumkin backstories Natural meditation focus for Anima trees.)

Hopefully I'll get the last bits of adjustment for children fixed up and be able to drop it tomorrow.
ElTwoFour  [author] 1 May @ 2:50pm 
Just a heads up since the 1.3-1.4 is handled by previous versions of this mod, I will be removing them from this specific one. I will only be supporting 1.5 (and probably onward) for the time being.
CrackaJack 1 May @ 12:27am 
awesome
DerpyCharizard 30 Apr @ 7:39pm 
:Roland: