Arma 3
Warriors Haven Framework (Regero)
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Update: 31 May @ 9:15am

- Add default CBA mission settings for LAMBS Danger, Death and Hit reactions, and Hide Among The Grass
- Tweak publicvariableval.txt BattlEye filter to kick for all patterns

Update: 27 May @ 7:12pm

- Publish this gamemode port :)
- Add two OPFOR factions: CUP Takistani Army, CUP Takistani Militia
- Four optional BLUFOR factions: NATO, NATO (Pacific), CUP US Army (Woodland), CUP USMC (Woodland)
- Add custom vehicle respawn system to replace vanilla Vehicle Respawn modules
- Add CBA scalar setting to adjust Annex Region composition density
- Add CBA setting to change player/recruit identities (currently only affects voices)
- Add `CfgDisabledCommands` and optional `CfgRemoteExec` for server security
- Add recommended BattlEye filters[github.com] for dedicated hosters
- Support randomized factions for side missions, independent from the current main mission's faction
- Increase Destroy Barracks and Destroy Roadblock kill count threshold from 60% to 70%
- Increase Destroy Armor mission radius to 250m
- Change a few task icons to make them easier to distinguish
- Improve officer placement in communications subobjective
- Increase update frequency of incapacitated status message
- Avoid generating Annex Region missions within proximity of players
- Optimize magazine repacking to more consistently remove magazines
- Hold recruits from self-reviving when carry action is in-progress
- Enable `setMissionOptions` damage tweaks
- Enable `AIThinkOnlyLocal` optimization (requires Arma v2.18 profiling branch or v2.20+)
- Simplify implementation of vehicle servicing sounds
- Allow turning off saved loadouts by changing the Collection ID CBA setting to "" or "default"
- Prefix object variables used in Secure Intel mission
- Reorder lobby slots to prioritize infantry roles first
- Reduce Unload action priority to prevent accidental unloading of prisoners
- Randomize AI courage levels to make them more susceptible to suppressive fire
- Fix regression in last update preventing Annex Region from scaling with location size, always leading to small AOs
- Fix turret wreck spawning in stairwell of tower HQ for Eliminate Commander subobjective
- Fix Escort/Set Free actions showing on prisoners still seated in their vehicle
- Fix freed prisoners willingly boarding their captive's vehicle and never getting out
- Fix race condition potentially causing Annex Region reinforcements to not be garbage collected
- Fix OPFOR turrets sometimes auto-rearming while a player is manning the turret
- Fix player-deployed quadbikes not being garbage collected in multiplayer
- Fix magazine repacking completion sound not playing consistently
- Fix headshot sounds not playing after a recent update to Project SFX: Remastered
- Fix minor inconsistency in incapacitated colors between 3D icons and map icons
- Fix incapacitated status potentially showing opposing players/recruits as the nearest medic
- Fix incapacitation loop potentially being interrupted on remote units

Update: 18 May @ 9:11pm