Stellaris

Stellaris

RaiD AI 4.x
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Update: 8 Jun @ 2:34am

Version 3.91
Fleet compositions have been rethought in favor of optimization
Increased priority in the budget
Rethought behaviors at all boundaries with AI/player
Check frequency: every 60 days

Update: 8 Jun @ 2:03am

Version 3.9
AI behavior changes during military operations
AI changes in construction, now they must strive for endless resource extraction
AI priorities for building construction have been changed

Update: 7 Jun @ 8:33am

Version 3.8:
New events added for forced construction
Construction priority increased by two times
New budget for planetary development
Flotilla splitting (flanking) disabled
Fleet reserve reduced from 30% to 5%
Base fleet sizes increased
Frequency of planet checks increased
Balance of construction priorities
Resource check before construction

Update: 4 Jun @ 9:28am

Optimization for 4.0.15 +

Update: 2 Jun @ 7:18am

Edits by hubbits:
1. Added specialized parameters for hubbits
2. Fixed events for hubbits
3. Added periodic verification for hubbits
4. Updated triggers for hubbits
5. Priority balance and special modifiers for hubbits

Update: 1 Jun @ 10:36pm

Version 3.78
Fixed a critical error in building construction, namely speed
Added bug protection for the public
Improved synchronization of ships sisters construction

Update: 1 Jun @ 10:06pm

Version 3.77
Compatibility:
Deleted unsupported reserve_usage

Balance:
Synchronized military parameters

Error protection:
Add random_owned_planet for resettling
Checking has_design

Update: 1 Jun @ 2:12pm

version 3.76

Basic security additions:

Checking has_utopia_dlc = yes for habitats
Checking has_global_flag = nsc3_active for NSC3 content
Checking the Nemesis DLC for espionage operations

These checks will prevent:
The use of DLC content without active DLC
Mistakes when dealing with crises



Update: 1 Jun @ 2:10pm

version 3.75

Basic security additions:

Checking has_capital_scope = yes before using capital_scope
Checking has_ship_design before creating ships

These checks will prevent:
Building ships in a non-existent capital
Attempts to create ships without available designs

Update: 1 Jun @ 1:51pm

version 3.74
improvements to the optimization