Stellaris

Stellaris

RaiD AI 4.x
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Update: 30 May @ 3:05am

2.3 Error corrections in the code and optimization (Alpha test 2 days)

Update: 30 May @ 12:24am

2.0====================== 2.1
Adaptive thinking has been restored.
Added AI boosts.
The AI skill has been added to fully build up citadels and platforms.
The edits are fully developed ( work and tests are underway )
AI boosts in population growth.
Testing continues

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It is expected that :
Key features of the update:
1. Complete construction of all facilities
Planets:

Automatic building of all available building slots
Priority for specialized buildings
Filling the remaining slots with economic buildings
Automatic building improvement

Ring Worlds:
Complete construction of all segments
Special priorities for research and shopping areas

Unique buildings for ring worlds
Star bases:
Filling all slots of modules and buildings
Strategic choice of weapons
Automatic improvement
Orbital facilities:
Complete construction of mega-facilities
Automatic construction of Dyson spheres, scientific nexuses, etc.
Maximum improvement of all stations

2. Economic boosts
Resource storage has been increased 10 times:
resource_storage_mult modifier = 9.0
The ability to accumulate more resources for large-scale projects
Population growth rate increased by 2 times:
Modifier pop_growth_mult = 1.0
Fast filling of planets and ring worlds

3. Comprehensive management system
Monthly checks:
Automatic detection of undeveloped objects
Priority filling of free slots
Automatic financing of construction
Annual megaprojects:
Construction of mega-facilities
Maximizing the improvement of existing structures
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2-day test
If there are kind people who will find mistakes, and if they also know the solution, I will be very happy to read.

Update: 29 May @ 1:26pm

1.4. Combating the problem of building special areas
I temporarily disabled learning during the session, and I'll be back this evening.

Update: 29 May @ 12:35pm

Version 1.2.
Construction conditions are set.
The desynchronization of rules and triggers has been fixed.
The rules of AI self-learning within the session have been finalized (unfortunately, it is not yet possible to transfer all the AI experience beyond the session)
Fixed the failure of building districts
The alpha test continues

Update: 29 May @ 9:51am

Integrated specialization system:

Automatic identification of the type of world (industrial, scientific, urban)
Building priorities for each type of specialization
District-building link:
Clear correspondence between the type of area and buildings
The building_mapping rule guarantees the construction of the necessary buildings
Filling monitoring:
Regular inspections of unfilled areas
Automatic priority increase when problems are detected
Auto_fix
Adaptive priorities:
Dynamic priority bonuses based on resource scarcity
Emergency construction under martial law
Optimizing population growth:
Guaranteed construction of clinics and robo-factories
Car construction with insufficient growth rate
Special cases:
Separate rules for Gestalt consciousness
Emergency priorities during crises

Update: 29 May @ 9:33am

Refinement of triggers for the development of specialized areas

Update: 29 May @ 9:04am

Added a photo

Update: 29 May @ 8:59am

Update: 29 May @ 8:38am

Update: 29 May @ 8:31am