Content Warning

Content Warning

cw_Backrooms (1.2.2)
Showing 1-6 of 6 entries
Update: 24 Jun @ 8:57am

Update to version 1.2.2

- Increased monster spawns from 2x to 3x

Update: 22 Jun @ 12:44pm

Update to version 1.2.1

- Fixed some wall flickering

Update: 16 Jun @ 8:58am

Update to version 1.2.0

- Added more wall variants (pillars and gaps)
- Added back colored monsters
- Increased Monster Spawn rates by 2x and Tools by 3x
- Made the map a bit brighter
- Fixed bug with spectating another player and map unloading
- Fixed some z-flickering / walls glitching
- Fixed enemies moving while attacking
- Removed a log message that would just spam "DO IT PLEASE"
- Fixed spawning again so now it can spawn you everywhere in the maze
- Few small fixes

Update: 15 Jun @ 8:15am

Update to version 1.1.0

- Added enemy movement (it is very scuffed and i don't even know if it functions with others, but it's better then not moving)
- Revamped the maze generation
- Increased amount of lights hopefully
- Revamped spawning code for monsters and players (should prevent grouped spawns)
- Fixed a lot of log errors in the log

Update: 12 Jun @ 2:07am

Update to version 1.0.1

- Changed the "terrain" to "prop terrain" so enemies don't spam the log that much anymore (they still do but way less)
- Increased Generation chance: 1/7 -> 1/5

Update: 11 Jun @ 2:30am

Initial upload, version 1.0.0

- an ENTIRE RANDOMLY GENERATED MAZE (that syncs in multiplayer!)
- Customized enemies (they are slightly yellow now... most of the time)
- Functioning item / artifact spawning
- Really well optimized so even a potato pc could run the mod