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nice mod
sorry for late response
i just put the seed combined with the x and y position of the tile through a formula that spits out a semi random big number and the modulo by 5 for each wall type lol
basically: ( (Seed * (x + max possible x position) + y) )^ random number between 2 and 3) % 5
sometimes it does break causing long walls to appear lol
But if you don't bother, may I ask how you did the randomised generation? Is it with tiles or an alternative method as it's a pretty neat mechanic.
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░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE STEAM WORKSHOP
░░░░░░▐▌▀▄▀▄▀▐▄░░
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