WARNO
The Fulda Gap 1989: The Battle for the Center
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Update: 23 Jun @ 2:10pm

Game Version = 141935
Mod Version = 0

The 2A46 (also called D-81TM) is a 125 mm/L48 smooth-bore cannon of Soviet origin used in several main battle tanks. It was designed by OKB-9 (Artillery Plant No. 9) in Yekaterinburg.

The D-10 is a Soviet 100 mm tank gun developed in late World War II. It originally equipped the SU-100 tank destroyers and was later selected for the T-55 tank, equipping these as late as 1979. On the T-55 the D-10 continues to be in active service in many countries.

Update: 23 Jun @ 10:58am

Game Version = 141935
Mod Version = 0

The Messerschmitt-Bölkow-Blohm Bo 105 is a light, twin-engine, multi-purpose helicopter developed by Bölkow of Ottobrunn, West Germany. It was the first light twin-engine helicopter in the world, and the first rotorcraft that could perform aerobatic maneuvers such as inverted loops.[4][5] The Bo 105 features a hingeless rotor system, a pioneering innovation in helicopters when it was introduced into service in 1970. Production of the Bo 105 began at the then-recently merged Messerschmitt-Bölkow-Blohm (MBB).

All variants have their fuel capacity changed to real-world values.
All variants have maximum speed changed to real-world values.
All variants have maximum flight altitude changed to real-world values.
All variants have the minimum flight altitude changed to real-world values.
All variants have the average flight speed changed to 2/3 maximum speed.
All variants have the agility radius changed to real-world values.
All variants have their roll speed changed to real-world values.

Update: 22 Jun @ 10:02pm

Game Version = 141935
Mod Version = 0

The T-72 is a family of Soviet main battle tanks that entered production in 1973.[8] The T-72 was a development based on the T-64 using thought and design of the previous Object 167M. About 25,000 T-72 tanks have been built, and refurbishment has enabled many to remain in service for decades.

Update: 20 Jun @ 10:53am

Game Version = 141935
Mod Version = 0

The T-64 is a Soviet tank manufactured in Kharkiv, and designed by Alexander Morozov. The tank was introduced in the early 1960s. It was a more advanced counterpart to the T-62: the T-64 served in tank divisions, while the T-62 supported infantry in motor rifle divisions. It introduced advanced features including composite armor, a compact engine and transmission, and a smooth bore 125-mm gun equipped with an auto loader to allow the crew to be reduced to three so the tank could be smaller and lighter. In spite of being armed and armored like a heavy tank, the T-64 weighed only 38 tonnes (42 short tons; 37 long tons).

Update: 20 Jun @ 6:56am

Game Version = 141935
Mod Version = 0

The Bell AH-1 Cobra is a single-engine attack helicopter developed and manufactured by the American rotorcraft manufacturer Bell Helicopter. A member of the prolific Huey family, the AH-1 is also referred to as the Huey Cobra or Snake.

All variants have their fuel capacity changed to real-world values.
All variants have maximum speed changed to real-world values.
All variants have maximum flight altitude changed to real-world values.
All variants have the minimum flight altitude changed to real-world values.
All variants have the average flight speed changed to 2/3 maximum speed.
All variants have the agility radius changed to real-world values.
All variants have their roll speed changed to real-world values.

Update: 20 Jun @ 4:02am

Game Version = 141935
Mod Version = 0

Panzergrenadier, abbreviated as PzG (WWII) or PzGren (modern), meaning "Armour"-ed fighting vehicle "Grenadier", is the German term for the military doctrine of mechanized infantry units in armored forces who specialize in fighting from and in conjunction with infantry fighting vehicles (IFVs) – that is, armored troop carriers designed to carry a mechanized squad of six to eight soldiers into, during and out of combat while providing direct fire support for those troops.

Update: 19 Jun @ 11:50pm

Game Version = 141935
Mod Version = 0

Armoured Infantry Battalion

Order of Battle


The hovermobile Armoured Infantry battalion is the back bone of the British Army's heavy combat forces. In the Kafer War so far six armoured infantry battalions have seen action against the Aliens. The 3rd Battalion, Coldstream Guards and 2nd Battalion, Royal Green Jackets were both on Beta Canum-4 when it was invaded, and took part in 79 Armoured Brigades epic delaying action across the New African Grasslands. Later the 3rd Battalion, Queen's Regiment, 1st Battalion, Cheshire Regiment, 1st and 3rd RGL Line Battalions would take part in the Liberation of Beta Canum-4. 1st RGL Line Battalion also saw action in the Dayside Campaign on Crater. Two Wellon Army units now present on Beta Canum, 2nd Battalion, Wellon Guards and 1st Battalion, Royal Southerns, also follow a similar organisation.

3 COLD GDS and 2 RGJ both took severe casualties during the invasion and subsequent occupation, ending the campaign at little more than 25% of its starting strength. However the battalions continued to function throughout the campaign and were always available for action despite of the severe attrition of the early battles. The battalions that took part in the later actions suffered much less whilst mopping up Kafer resistance. The experience of the war has led to only minor changes to the Battle Group system.

The Battle Group System

The Battalion is a peacetime organisation, during wartime or on any kind of operation the Battalion becomes a 'Battle Group'. This consists of the Battalion HQ and Support Companies plus a number of its rifle Companies. In addition to this depending on role, mission and resources extra combat forces or combat support forces will be attached. Whilst a number of rifle companies will be detached to other Battle Groups.

For example the 2nd Battalion, The Coldstream Guards is an Armoured Infantry Battalion in the 1st (Guards) Armoured Brigade, a part of 1st Armoured Division. In wartime this battalion would become 2nd Coldstream Guards Battle Group. If given an assault mission to break open an enemy defensive position the Battle Group might consist of a Squadron (sqn) of heavy tanks from 1 RTR, a sqn of Royal Engineers and two companies (coy) of its own armoured infantry. For a flanking manoeuvre into an enemies flank it might have a gunship group, a hover tank sqn from the 1st Life Guards in addition to its infantry, etc.

Companies and squadrons are also broken down into combined arms formations down to the platoon or troop level. This system has almost infinite variations that can be tailored to any situation. It should be noted that artillery support is rarely attached directly to a Battle Group but remains at Brigade or Divisional level 'on call' to the lower formations.

The Battalion

The Battalion is commanded by a Lieutenant-Colonel, known as the Commanding Officer or CO, who will have had around 15 years of experience as an officer in the military. Only a few officers make it to this level of command and it is the pinnacle for most of them. The CO will have had experience within the battalion as well as at brigade, division and possibly MoD and will have attended Staff College. Often called upon to work far away from the chain of command the CO also has Political and Diplomatic training to deal with local politicians and armies.

The senior non-commissioned officer (NCO) in the Battalion is the Regimental Sergeant Major (RSM) a highly experienced soldier who is in charge of discipline and maintaining standards in the battalion. The RSM is usually both respected and feared by the soldiers and junior officers alike. Many RSM's go on to gain their commission.

The Rifle Companies

The rifle companies are the main fighting element of the battalion. It is their job to close with the enemy and destroy him. Even in the age of ultra smart missiles the rifle armed infantryman is still required to take and hold ground.

A battalion normally has three rifle companies, lettered A, B and C. (However some battalions are different, Royal Regiment of Fusiliers battalions have X, Y and Z Coys. The Scots Guards Battalions have Left Flank, Centre and Right Flank Companies. Others have numbered companies and some have companies named after battles. As ever in the British Army, tradition still counts for a lot.) Each company is organised identically with a Company HQ and three platoons.


Company HQ

Commanding the company is a Major, an officer of around 10 years experience, known as the Officer Commanding (e.g. OC A Company or just OC A). The British Army has much more experienced company commanders than other armies, who normally use Captains.

The OC commands from Company Headquarters. This normally consists of three vehicles, either Riflemen or Templers depending on what the battalion is equipped with. The OC with his signaller/ body guard travels in one vehicle, known as the Tactical HQ or 'Tac'. The 'Tac' will normally be right up with the leading troops. Further back will be a converted vehicle known as the Command Vehicle or CV. The CV is commanded by the Company Second in Command or 2 i/c, and contains a further two signallers. It is the job of the CV to maintain links up to the battle group and down to the fighting platoons. Also the CV does the basic administration leaving the OC free to 'fight' his company with the minimum of fuss.

The last vehicle is Commanded by the Company Sergeant Major who is in charge of casualty evacuation and resupply of ammunition, food and other necessities. The vehicle is fully armed in case the CSM has to fight his way forward. The Company HQ has 2 officers, the CSM, four signallers and six vehicle crew members. In combat the Company HQ might be joined by Forward Observers from the Royal Artillery or battalion mortar platoon (FOO and MFC respectively) to bring in fire support. In addition other fighting units at Troop or Platoon level might be attached, as well as fire support teams from Support Company.

Rifle Platoons

Each company consist of three platoons numbered sequentially, i.e. A Coy, has 1,2 and 3 Platoons. B has 4, 5 and 6. C has 7, 8 and 9 etc. (although as ever in the British Army, there are exceptions to every rule.) The platoons are the basic fighting element of the battalion and is the smallest group of soldiers that will be deployed.

Each platoon has a Platoon HQ and three Sections mounted in four armoured vehicles. Although like at battle group or company level there might be attachments such as MFC or Anti-Tank teams.

Platoon HQ consists of the Platoon Commander (a Lieutenant (pronounced Lef-tenant)) the Platoon Sergeant, a signaller and a two man weapon team. The Platoon Commander (or PC) is in charge of the tactical operation of the platoon and will always be in close proximity to them either mounted or dismounted. The signaller is always very close to the PC. The Platoon Sergeant is in charge of casualty evacuation and resupply and other administrative tasks in addition in combat he will normally co-ordinate fire support. To this end the weapon team stays close to the Platoon Sergeant and can be equipped with a range of weapons depending on the CO's preference, machine guns or heavy plasma weapons are favourites.

The three Sections (called squads in US trained Armies) each consist of eight men broken down into two fire teams. Each platoon has its Sections numbered 1 to 3 (there is little variation), and each section has its two fireteams known as Charlie and Delta. This gives the radio call sign for each sub unit on the company net (e.g. 11C is Charlie Fireteam, 1 Section, 1 Platoon. 23D, Delta Fireteam, 3 Sect, 2 Plt), the Bravo call sign refers to the Section vehicle. The platoon radio net is a 'chatter net' and rarely uses call signs

Update: 19 Jun @ 9:59pm

Game Version = 141935
Mod Version = 0

The Rifle Company is the close combat element of the Infantry Battalion, with this article specifically covering the Rifle Company as it exists in the Infantry Brigade Combat Team (IBCT). These are light infantry, including various light foot units, air assault, and airborne infantry. Such companies lack integral motorization or mechanization, but are all capable of air assault operations and often operate motorized, although the entire IBCT cannot motorize all at once. In deployment in current year, it would be common for a Light Rifle Company to be equipped with 4 MRAPs per platoon and 2 MRAPs per headquarters section.


The company consists of a Headquarters Section, 3 Rifle Platoons and a Mortar Section, as well as the option for an attached Raven UAV team of 2 men. Other habitual attachments include a company Fire Support Team and platoon Forward Observers, as well as Combat Medics. The Fire Support personnel, including company HQ FIST and platoon Forward Observers, are currently attached from the Field Artillery Battalion, although previously there had been a Fire Support Platoon in the Infantry Battalion's HHC.



The Headquarters Section consists of command and support personnel for the company. The company overall is led by a Captain infantry officer who travels with a Forward Signal Support NCO and two Radiotelephone Operators (RTOs) who operate and maintain the communications equipment in the company commander post. Following the mid-2010s, they typically ride in an Oshkosh M-ATV mine-resistant ambush protected vehicle. Prior they would have traveled in an M1165A1 HMMVW, although any mark of HMMVW that was available likely would have been used. Meanwhile the support echelon is led by the Executive Officer, a First Lieutenant who is second-in-command of the company with administrative duties. These include leading the quartering party—a forward echelon that prepares an assembly area for the company's arrival—coordinating sustainment and CASEVAC, and aiding in coordination with different echelons of command. They are accompanied by the company First Sergeant, a Supply Sergeant, and a Supply Clerk who ride in a M1083 Standard Cargo Truck that tows a 400- or 800-gallon water tank. As the job of the Supply Sergeant is to coordinate supply with higher echelons, their duty position is with the battalion trains although they may ride with the cargo truck in a company march. The Company Headquarters is also allocated one senior company Combat Medic who provides second-line, company-level tactical casualty care. They are also Emergency Care Sergeants and can maneuver with either the Company Commander or First Sergeant.



This organization differs slightly from that of circa 1990 and 2006 in that it lacks dedicated nuclear, biological and chemical personnel and an armorer.



The company has a Mortar Section that serves 2 M224 60mm light mortars for indirect fire support. These mortars can be fired either from an M170 Bipod or by hand. The mortar section consists of two Mortar Squads, each with a Squad Leader, Gunner and Ammo Bearer. The senior of two Squad Leaders is also the Section Leader.



The U.S. Army's Infantry Rifle Platoon consists of a platoon headquarters, 3 rifle squads, and 1 weapons squads. This amounts to 1 officer and 38 permanent enlisted personnel, as well as 3 usually attached enlisted personnel. The different types of light infantry organizations were all consolidated into the one "Infantry" organization in 2007. These included air assault, light infantry, infantry, mountain infantry, airborne, and the Rangers. This coincided with the U.S. Army's reorganization and implementation of the Brigade Combat Teams (BCT). The current infantry rifle platoon organization is identical to the infantry, air assault, and airborne rifle platoon organizations listed in the Change 1 of FM 7-8 published in 2001. However, it differed from the light infantry platoons, which lacked a weapons squad and had 2 M240 teams in the platoon headquarters, and the ranger rifle platoon, which lacked Javelins in its weapons squad.



The Platoon Headquarters consists of a Platoon Leader (Second or First Lieutenant), Platoon Sergeant (Sergeant First Class) and Radiotelephone Operator/RTO (Specialist). Additionally, a Combat Medic (Specialist), Forward Observer (Sergeant), and Fire Support RTO (Specialist) are also typically attached, but are not integral to the unit. The Combat Medic is attached from the Combat Medic Section of the Battalion's Medic Platoon while the Forward Observer and their RTO are attached from the Field Artillery Battalion. The Forward Observer and Fire Fupport RTO work as a team to direct fire support, including but not limited to company mortars, battalion mortars, and field artillery. Generally, the RTO sticks with the Platoon Leader to keep them in constant communication with their squads and company headquarters. The Combat Medic and Platoon Sergeant are generally paired as the Platoon Sergeant is responsible for coordinating CASEVAC.



The Weapons Squad consists of a Squad Leader (Staff Sergeant), 2 Medium Machine Gun Teams and 2 Anti-Armor Teams. Each gun team has 1 Machine Gunner and 1 Assistant Gunner, serving an M240L general-purpose machine gun (a lightened and shortened variant of the M240B). The Assistant Gunner is the junior member of the team on paper, although in practice a Weapons Squad Leader may designate the junior member as the machine gunner with the assistant being the senior member. The Assistant Gunner aids in loading the weapon, carrying ammo, changing barrels, and spotting targets with binoculars. The Assistant Gunner also carries a spare barrel for the gun. Some manuals stipulate 2 spare barrels, but this is rarely done in practice. Meanwhile, each Anti-Armor team serves an FGM-148 Javelin top-attack fire-and-forget ATGM, typically with 2-3 missiles per team. In recent years, the M3 and M3E1 MAAWS, the M4 Carl Gustaf 84mm recoilless rifle in U.S. service, has been proliferated to the light infantry with one or more available to some platoons. In a low armor threat environment, the MAAWS is now often used as an alternative to the Javelin. However, depending on the situation and preferences of the Platoon Leader and Weapons Squad Leader, this TO&E may be altered in practice. Variations observed include the cannibalization of a Javelin team to form a 3rd gun team or to give each gun team an ammunition bearer.



Each Rifle Squad consists of 9 enlisted personnel. The squad is led by a Squad Leader (Staff Sergeant) and further subdivided into two fire teams designated Alpha Team and Bravo Team and each led by a Fire Team Leader (Sergeant). Each fire team consists of the Fire Team Leader, an Automatic Rifleman (Specialist) serving an M249 light machine gun, Grenadier (Specialist) serving an M4A1 carbine and M320 grenade launcher, and Rifleman (Private First Class). This set up allows the squad to fire and maneuver at the same time, with one team able to act as a "support" element and the other as an "assault" element. This can either be decided before hand by the squad, or when contact is made the team that makes contact first becomes the supporting element.



It should be noted that in practice, Fire Team Leaders will often be senior Specialists due to manpower shortages, especially for NCOs. Additionally, billets designated as Specialists or Private First Classes can be filled by either or a Private (PV2) depending on the manpower of the unit. As with all units in most military's, the exact composition of units in practice varies depending on manning. Generally speaking, although manning an important weapon system, the Automatic Riflemen will often be the least experienced soldier in the squad due to the M249's weight and poor reliability. Meanwhile, the Grenadier is usually always more experienced as the M320 grenade launcher is relatively diffi

Update: 19 Jun @ 9:18pm

Game Version = 141935
Mod Version = 0

The Mil Mi-24 (Russian: Миль Ми-24; NATO reporting name: Hind) is a large helicopter gunship, attack helicopter and low-capacity troop transport with room for eight passengers.[1] It is produced by Mil Moscow Helicopter Plant and was introduced by the Soviet Air Force in 1972.

Update: 19 Jun @ 8:21pm

Game Version = 141935
Mod Version = 0