WARNO
The Fulda Gap 1989: The Battle for the Center
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Update: 18 Jun @ 7:32am

Game Version = 141935
Mod Version = 0

The T-80 is a main battle tank (MBT) that was designed and manufactured in the former Soviet Union and manufactured in Russia. The T-80 is based on the T-64, while incorporating features from the later T-72 and changing the engine to a gas turbine. When it entered service in 1976, it was the first production tank to be powered solely by turbine.

The T-62 is a Soviet main battle tank that was first introduced in 1961. As a further development of the T-55 series, the T-62 retained many similar design elements of its predecessor including low profile and thick turret armor.

Update: 18 Jun @ 1:34am

Game Version = 141935
Mod Version = 0

The BMP-1 is a Soviet amphibious tracked infantry fighting vehicle that has been in service from 1966 to the present. BMP stands for Boyevaya Mashina Pyekhoty 1 (Russian: Боевая Машина Пехоты 1; БМП-1), meaning "infantry fighting vehicle, 1st serial model". The BMP-1 was the first mass-produced infantry fighting vehicle (IFV) of the Soviet Union. It was called the M-1967, BMP and BMP-76PB by NATO before its correct designation was known.

The BMP-2 (Boyevaya Mashina Pekhoty, Russian: Боевая Машина Пехоты, literally "combat machine/vehicle [of the] infantry")[4] is an amphibious infantry fighting vehicle introduced in the 1980s in the Soviet Union, following on from the BMP-1 of the 1960s

Update: 18 Jun @ 12:27am

Game Version = 141935
Mod Version = 0

The McDonnell Douglas F-4 Phantom II is an American tandem two-seat, twin-engine, all-weather, long-range supersonic jet interceptor and fighter-bomber that was developed by McDonnell Aircraft for the United States Navy.

All variant have fuel capacity changed to real world values.
All variant have maximum speed changed to real world values.
All variant have maximum flight altitude changed to real world values.
All variant have minimum flight altitude changed to real world values.
All variant have average flight speed changed to 2/3 maximum speed.
All variant have agility radius changed to real world values.
All variant have roll speed changed to real world values.

Update: 17 Jun @ 10:27pm

Game Version = 141935
Mod Version = 0

FIXED: Red Juggernaut Operation Bug that caused crash to desktop when the mission was selected


SAM/AAMG:
All detection ranges changed to real world values.
All visual identification ranges limited to a maximum of 3.5 km or less.
All Identification modifiers based on Image resolution, magnification, and optical imaging type (FLIR, THERMAL, ect.).
All optical strength categories affect identification bonus conferred to unit.
All optical altitude values adjusted to real world vehicle heights.
All high altitude identification ranges limited to a maximum of 5.5 km or less.

Update: 17 Jun @ 7:13pm

Game Version = 141935
Mod Version = 0

FIXED: Sledge Hammer Operation Bug that caused crash to desktop when the mission was selected

Update: 17 Jun @ 11:29am

Game Version = 141935
Mod Version = 0

Light wood cover provides a -0.35, damage reduction bonus.
Dense wood cover provides a -0.45, damage reduction bonus.
Ruble/Destroyed buildings cover provides a -0.5, damage reduction bonus.
Small Structural cover provides a -0.55, damage reduction bonus.
Large Structural cover provides a -0.65, damage reduction bonus.

Update: 17 Jun @ 9:16am

Game Version = 141935
Mod Version = 0

All BOMBS:
• Increased minimal range for stand-off precision guidance bomb ranges.
• Increased maximum range for stand-off precision guidance bomb ranges to match real world values.
• Increase aim time for precision guided munitions.
• Increase explosive splash damage radius to match real world values.
• Increase suppression radius to match real world values.
• Increase suppression to match real world values.

Update: 16 Jun @ 10:17pm

Game Version = 141935
Mod Version = 0

Global:
Modified visual identification probability to compensate for sight detection distance

ALL Helicopters:

Adjusted Helicopter Sizes
Added E.C.M. penalty modifier against surface-to-air missiles for Aircraft and Helicopters.
Changed visual altitude to match helicopter hover altitude.

All variants have their fuel capacity changed to real-world values.
All variants have maximum speed changed to real-world values.
All variants have maximum flight altitude changed to real-world values.
All variants have the minimum flight altitude changed to real-world values.
All variants have the average flight speed changed to 2/3 maximum speed.
All variants have the agility radius changed to real-world values.
All variants have their roll speed changed to real-world values.

Update: 15 Jun @ 11:34pm

Game Version = 141935
Mod Version = 0

US ARMY DECK

- US HMG Team changed to reduce M60 HMG in the Squad from 3 to 2.
- Changed US logistics vehicles to increase the supply provided to 1 Supply Point = 1kg.
- Changed US HQ units to include light support weapons and light AT.
- M60 increased range, RoF, suppression value, and HE effect.
- Reorganized Squads based on unit ORBAT and TO&E.
- US HMG represented as M60 until I can make an M240 MMG model.
- Changed US unit LMG and SAW allocation in Squads.
- Supply Cost changed to match new unit ammunition load out for squads based on research values.

Update: 15 Jun @ 9:50pm

Game Version = 141935
Mod Version = 0

• All vehicle moving off-road speed is roughly 50-60% of maximum road speed.
• All German, U.S., and Belgian M113 variants frontal and side armor increased to 2, and top rear armor made 1.
• All units use cross country speed which is a reduced speed that is approximate to between 50%-55% of maximum road speed.
• Road Speed Bonuses changed to reflect vehicle maximum speed and all vehicles will use road by default.