Rain World

Rain World

not slugcat playables [ALPHA 0.2.43]
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Update: 25 Jul @ 2:27am

Changelog for 0.2.43
- Added passive creature healing (Parasite, differs with reviving)
- Added controlled creature saving (Parasite)
- Controlled creatures now lose health on burst (Parasite)
- Revived creatures now die on burst (Parasite)

Update: 22 Jul @ 7:05pm

fixed scavenger IDs below -1 not applying correctly (fuck you altSeed)

Update: 21 Jul @ 7:04am

Changelog for 0.2.41
- Added Jumping (Parasite)
- Added a small delay to The Parasite's creature burrowing
- Buoyancy changes to The Parasite's main creature (too lazy to add swimming rn, heres a temporary solution (go use a salamander or smth))
- Low gravity handling for The Parasite's main creature
- Limited the upwards movement of The Parasite's main creature (specifically to prevent that one thing from happening)
- Remix Scavenger IDs now allow negatives

as you can tell the progress will probably be more related to the parasite than the other two rn

parasite's story (in my head) is relatively simple to pull off (gameplay-wise) in comparison to the other two currently available, so its going first for now

Update: 20 Jul @ 6:14am

Changelog for 0.2.4
- Replaced The Parasite's main creature (alongside some other changes)
- Added creature-to-creature slamming (Rot)
- Added a few remix options (some having been... highly requested)
- Rot no longer takes fall damage
- Adjusted Rot squishiness
- Minor tweaks to Rot's cyst arrangement
- Changed the conditions for Rot's slugcat dream
- (probably) Fixed Scavenger's melee not giving kill credit
- (probably) Added friendly fire checks for Jolly Coop stuff
- Rewrote some oracle dialogue for The Rot

Update: 11 Jul @ 6:30am

forgot to ACTUALLY change the spore puff sprite

Update: 11 Jul @ 6:27am

Changelog for 0.2.3
- Added a mini-hud for The Artificial
- Added the doomed state mechanic for The Artificial (makes death less random)
- Overheat now results in an instant explosive death (Artificial)
- Improved Lizard thrashing (against controlled lizards, Artificial included)
- Removed eating live creatures (Artificial)
- Slight adjustments to The Artificial's relationships with lizards (generally decreases their interest at attacking you, also cyans and whites are afraid of you now)
- Slightly increased The Artificial's boost cooldown (only a tad)
- Slightly decreased The Artificial's jet fuel regen rate
- Increased heat applied when using The Tongue (Artificial)
- Cyst item functions no longer apply cyst colors (Rot)
- Changed Spore Puff's item function appearance (Rot)

quite the update gap aye

updates have slowed down to a crawl cuz my motivation plummeted (i also needed a break since all i had been doing at the time was code 4 this mod)

so yeah dont expect updates to go any faster than this

Update: 4 Jul @ 7:19pm

Changelog for 0.2.22
- Fixed an exception when opening the regions menu

Update: 2 Jul @ 4:40pm

Changelog for 0.2.21
- Added a dream specific to Five Pebbles (the region) (serves as a seal for any potential issues with the dreams in fp)

Update: 2 Jul @ 1:30am

Changelog for 0.2.2
- Added menu art for The Artificial (by me)
- Added menu art for The Rot (also by me)
- Added Artificer-esque dream sequences for The Rot
- Increased tentacle length when reaching out to grab (Rot)
- Reduced the mass required for Lizards and Vultures to fear you (Rot)
- (untested) Changed the conditions for underwater walking movement for The Artificial (and other lizards, no longer checks for ceilings or walls / background walls, only floors or poles)
- Rot cysts no longer inherit body colors from Cyst Functions

delayed update because i was dying trying to figure out how to get artificer dreams to be region-wide instead of single room

update rate might end up slowing down after this now that rot is practically finished story-wise, especially since i have to work on the others' stories now

in any case dont expect much from now on (i am goodn't at updating my mods)

also i've only ever tested the dreams on my own, expect issues and make sure to leave bug reports with detailed information

Update: 28 Jun @ 3:18pm

Changelog for 0.2.11
- Minor tweaks to Outer Expanse ending triggers
- Fixed Saved data being removed after Outer Expanse ending