RimWorld

RimWorld

Medieval Tailor Continued
Showing 1-9 of 9 entries
Update: 23 Jul @ 11:58am

[Auto-generated text]: Update on 7/23/2025 8:58:21 PM.

Corrected a typo

Update: 19 Jul @ 10:13am

[Auto-generated text]: Update on 7/19/2025 7:12:57 PM.

Moved the Commoner, Noble and Royal Tunic to the middle layer, and adjusted gold cost (to account for the x10 thing)
Removed silver requirement of Noble Tunic

Update: 18 Jul @ 2:44am

[Auto-generated text]: Update on 7/18/2025 11:43:55 AM.

Added the appropriate MayRequire:s to avoid errors when running without DLC

Update: 17 Jul @ 8:23am

[Auto-generated text]: Update on 7/17/2025 5:23:23 PM.

Updated to comply with MO changes for 1.6;
They removed their own custom tailor bench and tailoring research, instead opting wisely to retexture and rename respectively, the vanilla ones.

Update: 9 Jul @ 12:35pm

[Auto-generated text]: Update on 7/9/2025 9:35:32 PM.

Fixed one of the dumbest issues you can have.

Pro-tip: put your textures in a folder that's only yours, don't duplicate the vanilla path. You'll have a stupid conflict as soon as someone else does the same, with a thing called the same name.

I have now put all the textures in their own folder. No more dumb conflicts.
Yes, I'm annoyed I didn't catch this during initial cleanup.

Thanks to Kupferbart, this is now fixed :)

Update: 1 Jul @ 1:13pm

[Auto-generated text]: Update on 7/1/2025 10:13:26 PM.

Made all shoes and boots wearable by children

Update: 30 Jun @ 8:34am

[Auto-generated text]: Update on 6/30/2025 5:34:10 PM.

fixed typos and added a separate 1.6 folder

Update: 29 Jun @ 12:43pm

[Auto-generated text]: Update on 6/29/2025 9:42:59 PM.

Fixed a label.

Update: 29 Jun @ 12:32pm

[Auto-generated text]: Initial upload.