RimWorld

RimWorld

Medieval Tailor Continued
31 Comments
Tinda  [author] 23 Jul @ 12:01pm 
@slimeform there, done!
Tinda  [author] 23 Jul @ 11:26am 
lmao I will correct this xD
Thanks
slimeform 23 Jul @ 8:31am 
I like this mod a lot. FYI, the commoner tunic appears as "commonor tunic" in my games.
Tinda  [author] 23 Jul @ 1:55am 
@V252
They do. There are many tags that enables various factions to spawn with them.
V252 23 Jul @ 1:13am 
It's a bit dumb to ask, but do pawns usually appear with this?
黑曜石 18 Jul @ 2:50am 
@Tinda
Thank you, sir.
Tinda  [author] 18 Jul @ 2:48am 
@黑曜石
Now fixed that one as well, thanks for reporting.

As ever, resubscribe for latest mod version, OR as I just learned, you can use "Verify Integrity of game files" and after it's done validating, it will download a fresh version of every mod you have that's not up to date!
Apocrypha 17 Jul @ 1:34pm 
Awesome! Thanks for that. I'll check it on my end in a bit. I imagine with all the hubbub about the new DLC and update things are pretty hectic for modders right now.
黑曜石 17 Jul @ 9:41am 
There were some errors when I didn't activate royalty and ideology.Once I use these two DLCs, these errors will disappear:

Could not resolve cross-reference: No Verse.ResearchProjectDef named NobleApparel found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
Could not resolve cross-reference: No RimWorld.StatDef named SlaveSuppressionOffset found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference: No Verse.ResearchProjectDef named NobleApparel found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
Tinda  [author] 17 Jul @ 8:23am 
@Apocrypha
OMG MO IS 1.6 NOW??? How did I miss that?! Thanks for making me look!

As for the errors, they seem harmless, but shall nevertheless be fixed :)
MO decided to remove their own tailor bench in favour of retexturing the vanilla one, which-- Yes, Why wasn't it always like that?

Pushed the update, please resubscribe if steam doesn't automatically download the new version (which it usually doesn't)
Tinda  [author] 17 Jul @ 12:28am 
That's weird.
What kind of error?
I'll take a look myself tonight.
Apocrypha 16 Jul @ 6:00pm 
Seems to be throwing some errors when used with Medieval Overhaul. Tested it with just MO and the necessary requisite mods to confirm.
Tinda  [author] 11 Jul @ 2:28pm 
I cannot fathom why it wouldn't be.
Godsuya 11 Jul @ 1:30pm 
is this compatible with vanilla expanded medieval 2?
Tinda  [author] 9 Jul @ 2:22pm 
Glorious.
Kupferbart 9 Jul @ 2:03pm 
Resubscribed (planned to do anyways, as I know Steam can be quite odd in that regard, but thanks for mentioning it) and no more warning. Thanks again for the swift fix!
Tinda  [author] 9 Jul @ 12:40pm 
There, fixed!
Recommend you redownload the files (unsubscribe and resubscribe, with optional manual folder deletion, for anyone wondering how to make absolutely sure).
Steam doesn't tend to play nice with these kinds of updates.
Kupferbart 9 Jul @ 11:52am 
No problem, and thanks to you for your quick reply and the (upcoming) fix!
Tinda  [author] 9 Jul @ 11:47am 
I identified the issue: very poorly named texture paths. I will put all my textures in a uniquely named folder and update all the texture paths accordingly. Sit tight, and thanks for reporting :)
Kupferbart 9 Jul @ 11:07am 
@Tinda Thanks for the mod!

I found a bug: The gambeson texture cannot be loaded if both Vanilla Armour Expanded and Vanilla Factions Expanded - Classical are enabled along your mod. Loading your mod after Vanilla Armour Expanded does not cause the bug. You might want to look into the issue.

I think it is also possible to create load order rules for programs like RimSort if you cannot solve the issue, but I am not too familiar with rimworld modding.

HugsLib Log: https://gist.github.com/HugsLibRecordKeeper/53d95e6ac480d84f304a0d1ad72cf39e

If you need more info, just leave a message, I'm happy to help
Troa Barton 8 Jul @ 6:50am 
Yeah this became a mandatory mod, fantastic work!
Incogmeato 5 Jul @ 6:14pm 
Thank you SO MUCH, like a lot of other people, I wanted these clothes but I didn't want to use MO. I appreciate the changes to individual pieces, too!
Gooby King 4 Jul @ 6:41am 
My favourite medieval clothing mod is back. I made a personal update locally a while back but it's nice to see one on the workshop again!
Tinda  [author] 1 Jul @ 2:04pm 
Pushed an update: kids can now wear the shoes
BoyinRed 1 Jul @ 5:02am 
good mod tyyy
cyu4770 30 Jun @ 8:34pm 
Thank you so much for removing MO as a requirement! I’ve always wanted this mod but didn’t want MO. Much appreciated!!
Vanyor 30 Jun @ 4:26pm 
Wow, these are wonderful!! Thank you!
Wolmer 30 Jun @ 4:13pm 
Super nice, thanks!
Croctus 30 Jun @ 11:16am 
Great mod. Followed.
Tinda  [author] 30 Jun @ 10:08am 
You just made me go on urban dictionary to look up what that means. You didn't have to do this do me, it's literally my birthday today lol

Glad you like it though :)
Safeway212 30 Jun @ 8:59am 
So clutch bro