RimWorld

RimWorld

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Medieval Tailor Continued
   
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Mod, 1.5, 1.6
File Size
Posted
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21.247 MB
29 Jun @ 12:32pm
19 Jul @ 10:13am
8 Change Notes ( view )

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Medieval Tailor Continued

Description
A reupload of Arisher's and SirMashedPotato's Medieval Tailor.
If requested by the original creators, I will take this down.

Changes:
I have modified the defs such that that MO is no longer required, but supported. MayRequire="DankPyon.Medieval.Overhaul" is our friend.
Also
Renamed Long Gambeson (which is visually not a gambeson) to Long Doublet.
Old Shirt (since you can't make it out of a new shirt) to Patchy Shirt.
Doublet to Sleeveless Doublet (and removed shoulder coverage)
Padded Leather Vest to Padded Doublet (since it was not leather-only, and looked similar to the other doublet).
The second Cloak (which has a def called WinterCloak) to Winter Cloak.

Made the boots and gloves makable at sowing table as well as smithy, and made all shoes wearable by children.
Moved the Commoner, Noble and Royal Tunic to the middle layer, and adjusted the gold cost (to account for the x10 thing). Removed silver requirement entirely of the Noble Tunic.
Generally cleaned up the defs and fixed a couple of typos.

Have fun :)
Let me know if I messed anything up.


---------------- Original description: ----------------

A sister mod for Medieval Overhaul. This Mod brings more clothing for your medieval playthrough.

Included in this mod are


Bar Maid Dress, Commoner Tunic, Fancy Tunic, Jerkin , Old Shirt, Rags, Royal Hose , Royal Tunic, Simple Shirt, Trousers, Blacksmith Gloves, Doublet, Gambeson, Hand Shackles, Hunting Gloves, Leather Vambrace, Noble Boots, Noble Gloves, Noble Shoes, Padded Leather Vest, Peasant Shoes, Shackles, Splinted Vambrace, Town Boots, Town Gloves, Travel Boots, Cloak, Fur Cloak, Long Gambeson, Short Coat , Winter Coat, Cap, Chaperon, Cowl,Forester Hat, Forester Feathered Hat, Merchant Hat, Pious Cap

Special Thanks to
SirMashedPotato - Helping with Xml
DanDMan68- Was comissioned for the art
BlackRussian - For helping with balance and spread sheets.

https://ko-fi.com/arisher
28 Comments
Tinda  [author] 1 hour ago 
@V252
They do. There are many tags that enables various factions to spawn with them.
V252 1 hour ago 
It's a bit dumb to ask, but do pawns usually appear with this?
黑曜石 18 Jul @ 2:50am 
@Tinda
Thank you, sir.
Tinda  [author] 18 Jul @ 2:48am 
@黑曜石
Now fixed that one as well, thanks for reporting.

As ever, resubscribe for latest mod version, OR as I just learned, you can use "Verify Integrity of game files" and after it's done validating, it will download a fresh version of every mod you have that's not up to date!
Apocrypha 17 Jul @ 1:34pm 
Awesome! Thanks for that. I'll check it on my end in a bit. I imagine with all the hubbub about the new DLC and update things are pretty hectic for modders right now.
黑曜石 17 Jul @ 9:41am 
There were some errors when I didn't activate royalty and ideology.Once I use these two DLCs, these errors will disappear:

Could not resolve cross-reference: No Verse.ResearchProjectDef named NobleApparel found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
Could not resolve cross-reference: No RimWorld.StatDef named SlaveSuppressionOffset found to give to RimWorld.StatModifier (null stat)
Could not resolve cross-reference: No Verse.ResearchProjectDef named NobleApparel found to give to Verse.RecipeMakerProperties Verse.RecipeMakerProperties
Tinda  [author] 17 Jul @ 8:23am 
@Apocrypha
OMG MO IS 1.6 NOW??? How did I miss that?! Thanks for making me look!

As for the errors, they seem harmless, but shall nevertheless be fixed :)
MO decided to remove their own tailor bench in favour of retexturing the vanilla one, which-- Yes, Why wasn't it always like that?

Pushed the update, please resubscribe if steam doesn't automatically download the new version (which it usually doesn't)
Tinda  [author] 17 Jul @ 12:28am 
That's weird.
What kind of error?
I'll take a look myself tonight.
Apocrypha 16 Jul @ 6:00pm 
Seems to be throwing some errors when used with Medieval Overhaul. Tested it with just MO and the necessary requisite mods to confirm.
Tinda  [author] 11 Jul @ 2:28pm 
I cannot fathom why it wouldn't be.